Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


Kreldin

Member Since 02 Sep 2012
Offline Last Active Oct 07 2013 03:37 PM

Topics I've Started

Beginner, need help understanding 2D game development

25 September 2013 - 06:23 PM

I've been programming for a few years now, comfortable with both C++ and C#, and I want to really get into game programming. I'm interested in it as a hobby; I have no intention of selling or even having anyone but me play it, so time/costs/creating it to suit other people aren't really a concern. I just want to indulge myself. I have some experience with game programming. I made an online MUSH RPG several years back (but it's text-based, as all MUD-like games) and I've fiddled around with XNA, doing some of the game examples in the XNA game programming book from Jaegar and getting a sprite to walk around on the screen on my own. 

 

I really want to make a 2D RPG, something similar to Final Fantasy (not very original, but like I said, it's just for my own amusement). I have a general understanding of game states and game loops and what-not. But what I want to understand is things like tiling. I don't think hard-coding a file with all the tiles seems like the right way to go. I've played around with RPG Maker Ace VX and I was wondering how something like that works. Is that the right way to go about it? Create a program specially designed to create a game map, painting the tiles on? But then how does the actual game load that file and use it? This is the one area where I'm lost. Basically, I need to understand how a tile system works in a 2D RPG game. 

 

As a note, I really don't want to use RPG Maker to make my game. I want to do things the "hard" way - I'm either going to use XNA or something like SFML to get started.

Thanks!


Absolute beginner question regarding APIs, frameworks, libraries...

08 October 2012 - 02:11 PM

Hi, I've been learning C++ for some time now and I would like to make a basic game. But I have some questions about game programming in general - I really don't know the difference between (or the uses of) things like DirectX, OpenGL, etc.

From what I understand, DirectX and OpenGL are APIs... what exactly is an API, why/when would you use them for a game? What is something like XNA, then?

Further on, from what I understand, things like SDL and SFML are libraries - how are they separate from things like DirectX and OpenGL, are they used together/in conjunction? When would you use one over the other?

Finally, there's Unity, which from what I understand is an engine. So can you just use something like Unity to make a game and ignore the rest?

Thanks

What library should I start with?

02 September 2012 - 02:22 PM

I've been learning C++ in college, only 3 classes in, but I have a nice understanding of the language and I've been doing great. However, I am interested in expanding and learning game development. Just don't know where to begin, really. I hear C++ is too hard for a beginner to get into game programming, and that I should look into C#. (And for my first project, I want to make a 2D RPG, in the style of a Final Fantasy game).

If so, what library would I use to begin? I hear XNA is a great choice, but wanted a second opinion. I just never dabbled in C# before. Should I just stick with C++, as that's what I'm learning at school, and try to use the SFML library?

PARTNERS