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robindejongh

Member Since 03 Sep 2012
Offline Last Active Aug 14 2013 04:49 AM
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#5031979 David and Goliath, how do you compete with a game giant.

Posted by robindejongh on 13 February 2013 - 01:55 PM

Hi Dan. I think you're almost there, but rather than focus on a niche feature, you should probably focus on a niche audience. You can do this for example by setting your game in a particular village or making the game about a particular hobby or niche group activity. I'm convinced that this is the key to being a successful indie. See more details in my blog post how indie developers market their games.




#5031976 Having Trouble with Character Profile

Posted by robindejongh on 13 February 2013 - 01:47 PM

There's two easy ways to do it, or a combination of the two:

  1. Buy a small (A4/letter or A3) drawing board or parallel ruler (one with a roller in it). Draw the front view, then use a mechanical pencil and draw feint horizontal lines at each relevant point - e.g. top of head, bottom of chin, middle of mouth, middle of eyes etc. Then draw the side view making sure each respective point lines up.
  2. Draw both front and side view by eye. Scan and import into GIMP or Photoshop. Create rulers/construction-lines as before, and use the various tools to stretch parts of the side view to fit the front view.

GIMP: www.gimp.org/

Drawing board http://www.euroffice.co.uk/i/3n91/Rotring-College-Drawing-Board-A3-Ref-S0314150

Rollingr ruler: http://www.amazon.co.uk/dp/B000NM90EW/




#5009836 How much are we going to pay for art like that

Posted by robindejongh on 12 December 2012 - 08:35 AM

I echo Dave's advice that you should probably consider using a different person for the tiles/backgounds vs the sprites. It can be quite a different skillset, and you would probably get the best price that way.

Secondly, I recommend writing up a detailed spec so that artists know what they're quoting for, and everyone knows what the deliverables are. Once you have this document you could send it out to a range of artists and go for the best quote.

Best wishes, Robin


#4976083 3D engine with no programming required?

Posted by robindejongh on 03 September 2012 - 09:03 AM

I agree with Angus. Blender Game Engine can get you up and running with a working 3D game using just drag-and-drop elements called "logic bricks". There's a new book due out soon, which can help you with the whole process www.amazon.com/Blender-Game-Engine-Beginners-Guide/dp/1849517029/


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