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Carlos Oporto

Member Since 03 Sep 2012
Offline Last Active Jun 17 2014 09:02 PM

Posts I've Made

In Topic: The Roadmap To Develop Indie Games

19 November 2012 - 11:42 PM

Hey, Carlos.

I think the chart look great, but the structure looks off. At first glance, it looks like you're going for a "start here, make this choice, end up here" type of flowchart, but it's really not.

The links in your post were great. Lot of good stuff in there. I'll share it with my Meetup group. Thanks for sharing the info.

BTW, I dig the pixelated background. Very cool.


Yes the links have been really useful to me, and probably to others will. I changed the word "roadmap" for "resources" since the links is the most valuable stuff to dig around. For a next chart I will try to improve it so it can be easier to follow. Great that you shared it in your meet up group.

In Topic: The Roadmap To Develop Indie Games

18 November 2012 - 10:49 PM

That collection of links is nice. For some reason, the first several times (at least three) I visited your blog post, none of that section was visible (only the article above them, and the chart) - I was even looking specifically for links after 3Ddreamer mentioned them. Posted Image

There is a button that says continue (to read the whole post), since there is only one post right now maybe it was not that clear. I will rename it to "Read More" thanks. (or just take it out and show the whole post better).

In Topic: The Roadmap To Develop Indie Games

18 November 2012 - 10:47 PM

Servant of the Lord and 3D Dreamer, thanks for your honest answers and feedback. I know that I have a long way to go in developing video games. Just one thing I am not new to technical/artistic work. I have been working with 3D and motion graphics for entertainment, tv commercials, and some websites for around 9 years. That said but if I am entering the video game industry I have to learn to take critiques and learn from that feedback (specially in the iterative game design process).

I am fairly new to video game development (around 6 months), here you can see the game I was on as a Level Designer, I recorded a development diary for the Level Design process.

I agree with you that the actual path will be different for everyone. I wrote it initially for my personal guide and to help others, and I encourage to make your own paths. I have mostly included only books, online tutorials since in my country there are no places where you can learn video game development. (if not probably I would have taken those classes instead of advertising).

I have been following this guide I compiled and so far it's good. 6 months ago I didn't understand how to program a Hello World (working in 3D, After Effects is completely different from programming, but the transition wasn't that hard). But with this I started with some interactive online Javascript tutorials and then learn C#, prior to that learn the fundamentals of programming.

Once again thanks for the feedback, maybe I felt it a little harsh in the beginning, but I read again and in the blog of Lion Inn Games I will put more about development diaries of the game I am making than trying to teach real knowledge (at least till I really published some games). And I will rename the post to Indie Game Development Resources, sounds better than Roadmap.

In Topic: The Roadmap To Develop Indie Games

18 November 2012 - 10:30 PM

Hmm... It's a good looking chart. - I like the colours you used very much.
But: before you compiled it, did you check that everything made sense?
I have a hard time figuring out what sort of chart it is, but I'm sure that it's not a flowchart.

For instance, are 3d in photoshop and 3dsmax prerequisites for getting started with unity3d?
And if i pick programming foundation, I get to use C#, but will then have to start out by working on game #2?

The links available on your blog are really cool, though. ;)

I put 3D Foundation (not 3dsmax) as a requesite, 3D foundation can work for 3ds max, Maya or any other 3d program. With 3D foundation I mean now the differences between a polygon, curves, UVs, materials, lights, primitives, what the word render means, stuff like that just in a basic way so you don't get lost inside Unity.

As for the post maybe a better word could be resources and links than chart.

Glad that you like the links, they have help me a lot.

In Topic: Is the design enough?

03 September 2012 - 11:18 AM

I don't think design is just enough. At least not enough as you are describing it. For me ideas just have a maximum of $100 and the execution is the multiplier, read this. Yo won't go anywhere with just ideas, don't feel bad about this, just take it as advice from my personal experience. I had a lot of game ideas and web apps ideas, but since I was not a developer I couldn't make them reality.

Your design doc probably is really good and worth like $100, but without execution you will not have that multiplier. Also games are an iterative process, you just can't follow a manual or design doc till the end, you will change a lot of things in the way. I am starting to work as a level designer for a game, Son of Nor, and I understand that now. I am also learning to code, maybe I will not be the best programmer but at least I can execute my ideas so they become reality and be worth something.

I recommend you start learning how to make simple games, start making small prototypes, really simple games that could be done in a week. You will learn a lot of game design by actually making a game.

Good luck and don't give up.