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Carlos Oporto

Member Since 03 Sep 2012
Offline Last Active Jun 17 2014 09:02 PM
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#5002248 The Roadmap To Develop Indie Games

Posted by Carlos Oporto on 18 November 2012 - 10:47 PM

Servant of the Lord and 3D Dreamer, thanks for your honest answers and feedback. I know that I have a long way to go in developing video games. Just one thing I am not new to technical/artistic work. I have been working with 3D and motion graphics for entertainment, tv commercials, and some websites for around 9 years. That said but if I am entering the video game industry I have to learn to take critiques and learn from that feedback (specially in the iterative game design process).

I am fairly new to video game development (around 6 months), here you can see the game I was on as a Level Designer, I recorded a development diary for the Level Design process.

I agree with you that the actual path will be different for everyone. I wrote it initially for my personal guide and to help others, and I encourage to make your own paths. I have mostly included only books, online tutorials since in my country there are no places where you can learn video game development. (if not probably I would have taken those classes instead of advertising).

I have been following this guide I compiled and so far it's good. 6 months ago I didn't understand how to program a Hello World (working in 3D, After Effects is completely different from programming, but the transition wasn't that hard). But with this I started with some interactive online Javascript tutorials and then learn C#, prior to that learn the fundamentals of programming.

Once again thanks for the feedback, maybe I felt it a little harsh in the beginning, but I read again and in the blog of Lion Inn Games I will put more about development diaries of the game I am making than trying to teach real knowledge (at least till I really published some games). And I will rename the post to Indie Game Development Resources, sounds better than Roadmap.


#5002151 The Roadmap To Develop Indie Games

Posted by Carlos Oporto on 18 November 2012 - 05:19 PM

Hi everyone, I want to contribute with the community with a post I did about how to start developing indie games. This is something I compiled and I am following to make games in LionInnGames.
First to say this is no easy task, it's better to start with some simple and small game and the scale it up. I learnt that the hard way.

You will find resources for learning to program (in Javascript, C#), and two routes the 2D one with XNA and the 3D one with Unity 3D. Also an extra section about doing 2D indie games with Unity 3D and some plugins. And some business stuff that is required so you can make some coins.

You can see the whole Roadmap To Develop Indie Games and resources here. Hope you like it and feel free to give feedback in the comments.

EDIT: Since the feedback received here from other members I changed in the post the word "Roadmap" for "Resources and Links" since the links it's the most useful information.

Attached Thumbnails

  • roadmap-indie-games.jpg



#4976115 Is the design enough?

Posted by Carlos Oporto on 03 September 2012 - 11:18 AM

I don't think design is just enough. At least not enough as you are describing it. For me ideas just have a maximum of $100 and the execution is the multiplier, read this. Yo won't go anywhere with just ideas, don't feel bad about this, just take it as advice from my personal experience. I had a lot of game ideas and web apps ideas, but since I was not a developer I couldn't make them reality.

Your design doc probably is really good and worth like $100, but without execution you will not have that multiplier. Also games are an iterative process, you just can't follow a manual or design doc till the end, you will change a lot of things in the way. I am starting to work as a level designer for a game, Son of Nor, and I understand that now. I am also learning to code, maybe I will not be the best programmer but at least I can execute my ideas so they become reality and be worth something.

I recommend you start learning how to make simple games, start making small prototypes, really simple games that could be done in a week. You will learn a lot of game design by actually making a game.

Good luck and don't give up.


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