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#4999319 TDD development / examples
Posted by EpicWally
on 09 November 2012 - 09:42 AM
#4998247 Motivation
Posted by EpicWally
on 06 November 2012 - 05:21 PM
In a nutshell, think baby steps, and put the blinders on for every step thats past the one that is next to work on. Start from the ground, and build up to the final game, rather than looking at the final game and trying to break it down to it's tiny pieces.
#4996659 Rogue-like tile system display question
Posted by EpicWally
on 02 November 2012 - 02:28 PM
#4986992 TDD in game development?
Posted by EpicWally
on 04 October 2012 - 08:17 PM
#4986902 TDD in game development?
Posted by EpicWally
on 04 October 2012 - 03:10 PM
My two questions:
1.) Is TDD applicable to game development? I'm guessing the answer is yes for large projects/teams, but I don't know about small project games like what I've mentioned I've done/am working on.
2.) If it is, what kinds of tests would one run?
This is probably a case of "If you have to ask, you don't know enough to use it yet" but I want to get an idea if I should spend time learning/practicing the concept, or if it's something I can skip-over.
Thanks in advance for the feedback!
#4981226 Project Planning? (UML?)
Posted by EpicWally
on 18 September 2012 - 06:31 AM
One site I have found and dabbled around with (it's not programming specific) is www.exobrain.co, which seems useful for mental mapping. In its simplicity though, and having only just started with this, I don't know if it will provide everything I need. I have attached a picture of a section of my longer term project that I have started planning on here. My scheme was to pick a color for Class, Interface, Member, and Method, so for each class, I could create all the members and methods I thought it would need, and keep them clear by color coding. I don't think this is a bad method, but I'm curious what strategies other people use.
Thank you,
-Wally
#4979742 Opinion on new boston
Posted by EpicWally
on 13 September 2012 - 09:06 AM
...So often, you get someone shoe-horning one or two useful things into a 28 minute video, but those two useful things are buried in 26 minutes of elementary basics, non-sequiturs, and other crap. Video tutorials are at their finest when they are focused with laser-like precision on a single, relatively simple topic, rather than these gigantic rambling monstrosities you see so often.
While this isn't off-topic, it's a bit too general for the question posed by the OP. To bring it back to the topic of TheNewBoston, if you have watched any of his videos (I'm assuming you haven't due to your hatred of the format) all of them are 5-10 minutes in length, and are about a single concept. These wouldn't fit the trend of "gigantic rambling monstrosities" you described.
#4979709 Opinion on new boston
Posted by EpicWally
on 13 September 2012 - 08:08 AM
What I belive it boils down to is a debate I've recently been having with my girlfriend (an 8th grade math teacher) on teaching the "how" vs teaching the "why." Ultimately, if you know the "why", the "how" can generally follow quite easily. Unfortunately, for most students, learning the theory behind the "why" without the "how", is a very daunting task. For that reason, it is often best to teach the "how" first, and once that's understood, show the "why" that's behind it to solidify the concept. I think Bucky (TheNewBoston) does a good job explaining the "how" but having a limited understanding of the subject matter himself, falls short of properly explaining the "why." It is for this reason that I advocate supplementing his videos with a textbook, or other more complete resource. The textbook by itself, is a painful way to learn, and while it can teach the "why" very well, I think it falls short of explaining the "how" the way a person can. Watching his videos (which can be entertaining) and then going back to the book to make connections, prevents it from being a dry learning experience, and develops a more complete understanding of the subject matter. Think about it, in college (or wherever you took classes to learn programming) you first listened to a lecture by a professor, then went back to the text book for homework/reading between classes. Same idea.
My $0.02.
-Wally
#4979286 Good tutorials for learning Java?
Posted by EpicWally
on 12 September 2012 - 06:46 AM
Another site set up in almost the same way is www.mybringback.com. I only watched the first couple (as I had already gone through the whole new boston series) so I can't comment on the entirity of the tutorials, but from the first couple they had a very similar style to the new boston. My advice: take a look at the first couple of each, and see whose style you like better.
Another recomendation I would have is to pick up a book on design patterns at some point (I haven't seen any good tutorials on these, but I haven't really looked.) One thing I noticed in going through all the tutorials, and my other text book was that I found myself understanding Java, at least the syntax of it, but not having a clue what objects I needed, or how to structure them, etc. I felt reading up on design patterns (and generic Object Oriented principles) in conjunction with learning the language made things a lot easier to conceptualize and understand.
#4977309 checking for end of game in hex
Posted by EpicWally
on 06 September 2012 - 12:31 PM
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