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Member Since 04 Sep 2012
Offline Last Active Nov 18 2014 12:06 AM

Posts I've Made

In Topic: Level Editor using XNA Studio 4.0

03 June 2013 - 11:59 PM

Take a look at Nick Gravelyn's Tile Editor series, he makes an editor using Winforms (Editor start at tutorial 3B)

In Topic: Sharing content between WinForms project and XNA game project

09 February 2013 - 02:52 AM

In the always popular Nick Gravelyn Tile Engine series, he uses the Winforms project in his editor.
Perhaps you can get some hints from those.

I think it's videos 3B, 4B that starts the editor development.


In Topic: Beginning DirectX initializing a 2D or 3D environment

06 January 2013 - 05:31 AM

I would suggest you try and follow one of the many tutorials available or get a good book on the subject.<br /><br />http://www.rastertek.com/tutdx11.html<br />http://www.braynzarsoft.net/index.php?p=DX11Lessons<br /><br />http://www.amazon.com/gp/product/1936420228/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&amp;tag=braysoft-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1936420228<br /><br />

In Topic: Best way for 2D platform collision?

03 January 2013 - 12:06 AM

You could take a look at the XNA Platformer starter kit, perhaps you could get some inspiration from that.<br />http://msdn.microsoft.com/en-us/library/dd254918%28v=xnagamestudio.31%29.aspx

In Topic: Game crashes when running the .exe

23 December 2012 - 03:57 AM

From my experience this type of behaviour can occur from wrong use of SIMD XMVECTOR, XMMATRIX types<br />If you use those types in function calls or as datamembers of your class, you need to make sure they are properly aligned.<br /><br /><br />http://msdn.microsoft.com/en-us/library/windows/desktop/ee418725%28v=vs.85%29.aspx<br /><br />