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Stuntdk

Member Since 04 Sep 2012
Offline Last Active Sep 03 2014 11:52 AM

#5067277 Level Editor using XNA Studio 4.0

Posted by Stuntdk on 03 June 2013 - 11:59 PM

Take a look at Nick Gravelyn's Tile Editor series, he makes an editor using Winforms (Editor start at tutorial 3B)




#5030325 Sharing content between WinForms project and XNA game project

Posted by Stuntdk on 09 February 2013 - 02:52 AM

In the always popular Nick Gravelyn Tile Engine series, he uses the Winforms project in his editor.
Perhaps you can get some hints from those.

I think it's videos 3B, 4B that starts the editor development.

http://www.youtube.com/playlist?list=PL0A865073DA96A7DA


#5005204 An Invalid parameter was passed to the returning function?

Posted by Stuntdk on 29 November 2012 - 12:14 AM

When you compile your pixelshader you are providing a pointer to the Vertexbuffer rather than the Pixelbuffer.
[source lang="cpp"]hr = D3DX11CompileFromFile("Effects.fx", 0, 0, "PS", "ps_5_0", 0, 0, 0, &VSBuffer, 0, 0);[/source]
Should be:
[source lang="cpp"]hr = D3DX11CompileFromFile("Effects.fx", 0, 0, "PS", "ps_5_0", 0, 0, 0, &PSBuffer, 0, 0);[/source]


#4999576 How do I create a Bolt?

Posted by Stuntdk on 10 November 2012 - 02:02 AM

Catalin Zima has an old article about Lightning in XNA
http://www.catalinzima.com/samples/lightning-sample/


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