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andreidim

Member Since 05 Sep 2012
Offline Last Active Aug 11 2014 12:53 AM

Topics I've Started

OpenTK 3D physics engine?

01 August 2014 - 11:02 AM

Hello!

 

I am in need of a well documented 3D physics engine for OpenTK.

I need something that is very well documented, has a beginner tutorial, stuff like that.

 

Does anyone know any physics engine that I could work with? Bullet Sharp has close to no documentation, others have no documentation at all.


Implementing 3D collision detection and response.

31 May 2014 - 10:46 AM

Hello!

I've been searching for the past few weeks for a physics engine or something for C#. I'm working on a game using OpenTK, it's mostly un-documented but it has a lot of features.

I need some basic AABB collision, cylinder, sphere, and maybe mesh collision detection. From what the internet is saying, I need to use the normal of a face for collision detection but I simply cannot make it. If anyone has any tutorials or a physics engine that works with that I'd love to find it out.

Oh, btw. I would need a character controller too, that's the biggest problem, I don't know how to do player collision.

 

About using Unity, I need an advanced GUI library and stuff, I need to make dynamic textures which Unity is nothing near supporting anything like that.

 

I would even pay for a physics engine, I think maybe up to 150-200 USD.


In need of 3D game engine.

10 May 2014 - 08:48 AM

Hello everyone!

For the last couple of weeks I've been searching for a 3D game engine that could have some advanced GUI features.

I'm looking for an engine that can draw some texture on a GUI or something to be able to emulate a terminal/console screen and make it interactive, but not draw only font or stuff like that, edit individual pixels.

 

If anyone knows an engine that can do that and it's cheap/free I'd like to know the name of that engine.

 

It should not use a weird scripting language or be Unity :) Thanks!


I cant get my floor model to work properly

09 September 2012 - 09:17 AM

Hello guys, im making a new 3D game, i made a floor model, but it dowsnt draw the fourth triangle.
Here is the source: http://EvoGame.codeplex.com

Here is the model:

vertecies.Add(new VertexPositionNormalTexture(new Vector3(-0.5f, -0.5f, 0.5f), Vector3.Up, new Vector2(0, 1)));
vertecies.Add(new VertexPositionNormalTexture(new Vector3(-0.5f, -0.5f, -0.5f), Vector3.Up, new Vector2(0, 0)));
vertecies.Add(new VertexPositionNormalTexture(new Vector3(0.5f, -0.5f, 0.5f), Vector3.Up, new Vector2(1, 0)));
vertecies.Add(new VertexPositionNormalTexture(new Vector3(0.5f, -0.5f, -0.5f), Vector3.Up, new Vector2(1, 0)));
vertecies.Add(new VertexPositionNormalTexture(new Vector3(0.5f, -0.5f, 0.5f), Vector3.Up, new Vector2(1, 1)));
vertecies.Add(new VertexPositionNormalTexture(new Vector3(-0.5f, -0.5f, 0.5f), Vector3.Up, new Vector2(0, 1)));

Thanks,
Andrei

I need help with scaling and rotating sprites.

05 September 2012 - 09:46 AM

Hello everyone, my name is Andrei and i want to develop a game in java, but i need some features that i dont know how to implement in my pure java game engine, if anyone can help me, i would love to, i can get the angle, but i dont know how to rotate a sprite and i dont know how to do scale.

Thanks.

PS.:Sorry for my bad english, i have some typos from hurrying and english is not my primary language.

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