Yup, "Math.Abs(planeNormal.Y) < 0.707f" controlls the steepness of the collision plane and "normalDotVelocity < 0" verifies that I'm only braking the players Y movement when going towards the wall, since I still want to be able to slide down, but not walk up.
TheVastBernieMember Since 06 Sep 2012
Offline Last Active Apr 09 2013 06:08 PM
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