Gaah, 2 posts while I was editing. Derp.
Ah, I see. You just mean implementing it. I'm glad to hear the you're enjoying your successes.
Edit - Occurred to mention it while I was outside - You would probably be better off placing the usage message in the item's effect processing. That way you just have to proc the item effect of the selected item instead of switching to print the usage message.
I see... and thank you for your code example- that looks much more friendly than what I'm hacking together! Got a lot to learn, but getting there...