Jump to content

  • Log In with Google      Sign In   
  • Create Account

14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!

Netherlords

Member Since 08 Sep 2012
Offline Last Active Jun 14 2013 12:00 AM
-----

Posts I've Made

In Topic: Join the Rising Empires beta test

07 June 2013 - 05:19 AM

This wednesday we did a major update of Rising Empires, adding the diplomatic system and an in-game tutorial:

  • Diplomacy – It is now possible to create non-aggression pacts (NAP) with the AI controlled empires. Lots of factors influence how the AI respond to these proposals (or if they send one themselves). For example your race and religion is compared to their race and religion, have you recently burned down one of their watchtowers, do they have NAPs with other empires and much more. We are really interested to hear your comments about the diplomatic system and how the AI perform now that it will focus it’s efforts against a smaller amount of enemy empires instead of just lashing out in all directions…


  • Tutorial – The in-game tutorial will help new players get used to the interface and learn the basics of the game. Rising Empires is a relatively complex game and it’s not easy to jump right into it. We hope this new feature will help new players learn the game and find it more enjoyable.

Lots of smaller changes and additions has also been made, for example automatic terrain improvement for those that don't want this level of micro-management. Give the game a try and let us know what you think. It can be downloaded at Google Play.
 
Enjoy!

In Topic: Join the Rising Empires beta test

12 May 2013 - 09:10 AM

We've now published the 6th tutorial, this one dig deep into the combat system of Rising Empires. Conflict is an important aspect of Rising Empires and with the feature that all empires can develop and design their own unique combat troops it's good to understand how combat works.
 
Here comes a list of all Rising Empires tutorials that have been written:
 
Cheers!

In Topic: Join the Rising Empires beta test

21 April 2013 - 06:39 AM

We're continuing our series of tutorials for Rising Empires. This week we cover the food resource and how it influence the population growth in your empire: 'Food, or how you keep your population from starving'.

 

Cheers!


In Topic: Join the Rising Empires beta test

15 April 2013 - 07:23 AM

The game has now been updated to build 62. Among the new things that we've added is an improved AI and that towns/cities can improve the terrain around their settlements. A history section where important events are shown has also been added.

 

I have been asked by some players about the loyalty system. There were Ende empires which had problems keeping their Greenskin slaves happy... I've written a short guide called 'Loyalty, or how to keep your population happy'.

 

Cheers!


In Topic: AI in a turn based strategy game

12 April 2013 - 10:54 AM

The work on our AI for Rising Empires goes forward and today we release the 4th version. The articles on my blog do not contain much code snippets at the moment but if you're interested in my thoughts as the AI gets more and more complex head over to 'Words of the Netherlords':
Let me know if there is any specific part of the AI code that you want me to discuss in an article.
 
I hope you all have a good weekend! Cheers!

PARTNERS