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Member Since 08 Sep 2012
Offline Last Active Jun 09 2014 11:32 PM

Topics I've Started

[Android] 4X strategy game Rising Empires Christmas sale!

15 December 2013 - 12:13 PM

If you're interested in Rising Empires now is the time to buy. We have a Christmas sale and have cut the price of Rising Empires Premium with 40% (now $1.99)! We want to celebrate the festive season and the recent update with new graphics and features like road building.
Attached File  forumpost.png   60.94KB   4 downloads
Check it out at Google Play!

[4x strategy] Rising Empires released on Google Play!

24 September 2013 - 10:51 AM

I’ve previously written about the development of Rising Empires here at the forums. We’re happy to announce that the full game now has been released on Google Play. The game comes in two versions; Rising Empires which is free and ad-supported and Rising Empires Premium with additional content. The premium features two additional playable races, the fast breeding Krant and the versatile Dwarves.
Rising Empires Premium is a new strategy game in a fantasy setting with six playable races, all with unique abilities, which compete for control of all the land on the Surface and in the Netherworld. A unique troop creation system allows each empire to design its own troop types to employ in the struggle for dominance. Four neutral factions also struggle to survive among the larger empires.
The game has been in an open beta stage during the last few months and has been well received by the players. At the time of writing the beta version is installed on 5,060 devices and has been downloaded 1,716 times. Many reviewers compare the game to classics like Civilization and Total War. One player writes: “Exactly the type of game I’ve been hoping for.” The average rating is 3.9.
On our blog, Words from the Netherlords there are a number of tutorials that gives a more detailed explanation of the game mechanics. We really hope you’ll enjoy Rising Empires!

Using genetic algorithms to 'train' my AI

01 August 2013 - 09:17 AM



My name is Peter Norberg and I've previously written about my game AI in this thread: AI in a turn based strategy game. It's been a while since my last update and due to this I had to start a new thread. But there's been a lot done on the AI and it's now quite developed and able to do most of the needed actions as well as simple diplomacy.


Now I've just started to see if I can 'train' the AI by using genetic algorithms. I'm not sure if this will be a success or not. At my blog, Words from the Netherlords, I've described how I intend to do it and my intention is to write down my conclusions when I'm finished with it, good or bad...


Rising Empires uses an utility-based AI which depending on the sitiuation and its free resources can make multiple decisions each turn.


All thoughts on the subject are welcome!

Marketing an indie title - my experience so far with marketing Rising Empires

10 July 2013 - 11:58 AM



I hope this is the right place for a post like this. My name is Peter Norberg and I've previously written some stuff about AI development in the technical forums. Now I've written an article where I try to summarise my thoughts and experiences with marketing my own indie title. 


The article gives a general view on what is needed for an indie developer to market his game pre-launch. It stresses the importance of talking and spreading the word before launching the title in order to build up an audience of potential players. I summarise some of my own experiences while doing this on my own indie game and end with suggesting a couple of good articles and resources that will help you learn more on the subject.

It's a good starting read for indie developers. If you're interested it can be found here.


Best regards,



Join the Rising Empires beta test

02 April 2013 - 10:29 AM

Join the beta test of Rising Empires and help us make and shape an excellent strategy game. The game is now an early beta build but we believe we’ve come far enough to ask for your help: Does it work on all phones? Where are all the bugs? We also appreciate general thoughts about the game: Is it interesting to play? Is it too slow or too fast? Is the learning curve just too hard?
We've now uploaded the first beta build of Rising Empires on Google Play.
Read more about the beta test on Google Play or on our website. A short tutorial has also been published on our blog.