Jump to content
This is not recommended for shared computers
Sign in anonymously
Don't add me to the active users list
Bring your ideas to life with a Gaming Degree from Full Sail University
27 December 2013 - 11:37 AM
This is actually a very common practice, especially in enterprise software. It's called Penetration Testing!
07 December 2013 - 11:37 PM
07 December 2013 - 02:05 PM
I believe that going with Unity is good. However, before even trying Unity, you should actually *learn* C#, without any other libraries. Make some console games / applications. Then, you can pick up Unity.
07 December 2013 - 01:36 PM
You really don't need to make a game engine. Just make games, and you will eventually have reusable parts.
I recommend you start with Python + Pygame.
07 December 2013 - 01:34 PM
You can probably adapt the tile system in your Sonic game to a Zelda game. You're gonna have to program:
RPG Style Leveling / Inventory!
And Plenty of other stuff to make your game a success.
But don't give up! If you can remake sonic, you can definitely make an awesome zelda game!
(You can also look at my new blog post about a semi-similar game)
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC