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Member Since 08 Sep 2012
Offline Last Active Apr 17 2014 11:41 AM

Posts I've Made

In Topic: Great laptop for game development? (Budget of +1200,- euros)

14 April 2014 - 10:14 PM

I use an Ideapad y500 (You can get a y510p), and it's absolutely amazing. It's incredibly fast, and the new y510P supposedly has great battery also. It also has everything on your list.



There is no DDR-5

Yes there is. It's used in almost all modern graphics cards.



Processor needs to be at least 3.0 Ghz these days

In a laptop? You're dreaming. You want around 2.4 Ghz.

In Topic: mingw

24 March 2014 - 08:26 PM

MinGW allows programmers to use the (amazing) GCC compiler on Windows.

In Topic: Getting Started with Mobile Apps and Monetization!

24 March 2014 - 06:49 PM

This is not the place to post this.

In Topic: ive made a simple pong, what next?

24 March 2014 - 06:47 PM

I guess I would not try to get a better understanding of a language (build a routine using it) by developing a game.

I'd probably go for solving Google Code Jam problems ... or similar coding challenges with C# and then return to learning game development with Unity.


IMO what you want to get better at is using data structures and algorithms efficiently in C# ... and with the ones you need for game logic you might not get the best mileage out of your endeavours.

This is fairly wrong. If he wants to develop games, he should be working on his game development skills. Unless he's making large, 3D games, he won't need Algorithms (unless you count things like Sweep and Prune, but at the same time, those won't be needed unless you have a very complex 2D game). Data Structures are an integral part of C#, and I'd be surprised if he couldn't work his way around Arrays, Queues, and Stacks.


What he needs to do is make games. That's how you get better, it's a proven technique.


To the Original Poster: I made Breakout after Pong, for me it was a natural transition. Maybe you can try that too?

In Topic: Will a 2D Game Engine complex to make?>

24 March 2014 - 11:13 AM

I really don't suggest making a 2D game engine.


You will naturally accrue an "engine" of sorts after making a variety of games.

Unless, of course, you've already programmed games and are doing this to learn OpenGL. In that case:


Try looking through some other libraries (SFML, SDL, etc.) and see how they handle creating games. Don't copy them, but understand what someone using an engine wants. (This should be easy if you've already used a 2D Library). Then, try to implement these features. Be warned, making a 2D Engine takes a long time, and with the plethora of libraries available today, it's kind of pointless.