Yeah i know now how to intergrate the tiled maps now just asked for difference to make sure i picked the right language to start with and to use in the futer for programming. Also for future reference what would you suggest i use for making 3d games? could i still use sfml or will that be too difficult also i heard of Unreal Dev Kit and heard that borderlands used it but when i used it, it wasnt much programming with c++ at all it was just making a map much easier without me inputing code which i want to.
Thanks guys i have found a way to use tiled map editor in a c++ program it was a precreated class file and header file and im using that. sdl does seam easier, what is the difference between sdl and sfml.
ok thank you, i have used google alot for sfml 2.0 because i have to but there are some thing which i cant find on google or at least dont have the time to spend looking for or i am just not a good googler , forums are my last resort and i use google a lot for programming. Also there is one more thing which i have been searching the last half an hour. I will post tomorrow if i cant find anything for it. its 11 where i am so i have to sleep have school tomorrow. thank you fot the help so far really appreciate it. If i could i would give you +1 rep
i tried that before but did not understand how to install tinyxml and didnt understand it much. i am talking about the level.cpp and .h i will take a look again and try to understand it but on the weekend i dont have that much free time.