Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 09 Sep 2012
Offline Last Active Nov 07 2012 10:40 PM

Posts I've Made

In Topic: Anyone up for Tutoring?

07 November 2012 - 11:16 AM

Thanks for your answers guys - After lurking around a tiny bit more - I found another post, which linked me to a page... And I've decided not to work with C++ for quite a while.

In Topic: Simulating 3D in a 2D world

09 September 2012 - 11:17 AM

Hello There!
I'm a beginner as well, and here's some terms that I've heard about, they might just help you. But you might need to do some research on them.
What you are looking for is Isometric textures, which allow you to have certain things appear in 3D while you are working with 2D really.
Also you might want to look into parallax scrolling, which allows your Character Sprite to move in all directions as if there was a 3D plane instead of a just right-left kind of thing. As for water reflection I'm not really sure what you can do apart from realistic textures, and for water reflection, you might need to do some research on your own. I've you've played Pokemon, you'll be sure to know what I'm talking about. It's a 2D game but it looks 3D because it uses isometric textures and parallax scrolling. So to sum it up:

1- No, not really you can't implement 3D models and keep the 2D aspect of the game, BUT you can make 2D objects appear 3D
2- I think there is no "live" way to do it, so maybe you can have a sort of a transparent sprite over the water sprite and the transparent sprite is a "reflection" of the objects near the water. Down side of that is, let's say the character goes by the water, he won't be able to see himself reflected.
3- Don't change the dimension of the squares, leave them as is, but design your sprites in a way in which they appear 3D

Now here's something to help you out understanding what I mean (even though it's not using code as much as a game engine) - http://sandbox.yoyogames.com/make/tutorials and here is what you should be looking for "Tutorial: 3-Dimensional Games", also make sure to download the .zip and read the PDF as it contains some information you might want.

Hope it helps!
- Pedro "Safixk"