Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 12 Sep 2012
Offline Last Active Sep 26 2012 08:06 AM

Posts I've Made

In Topic: D3D11: CORRUPTION: ID3D11DeviceContext::ClearRenderTargetView: First paramete...

15 September 2012 - 02:58 AM

Hi, it is solved, was a silly mistake, the g_pRenderTargetView is NULL because of "g_pImmediateContext->OMSetRenderTargets" I set it as g_pImmediateContext->OMGetRenderTargets", so the render target was never set.

In Topic: D3D11 SDK Tutorial question

13 September 2012 - 08:41 AM

Hi Erik Rufelt, you are absolutely correct, I checked the project folder and there was not any .fx file, it was on my desktop, I just dragged it into the "Solution Explorer" in my Visual Studio 2010, after I put it in the project folder, the program can continue, however I am encoutering a new problem now, which I have post in another thread. Thank you very much!