Thank you all very much for your input and advice. Superman3275, thank you for your tutorial, I'm glad we could clear up our confusion. My questions have been based around a basic lack of understanding regarding this kind of work. I have a project that I mean to see through to the end, one way or another, so I thank you for all your help. As I and my team progress in our understanding of basic concepts, I hope to return to you with questions that are more informed, and make more sense, as so to avoid previous, shall we say... awkward misunderstandings. I am sure I will return with more questions, as I've gotten more educated responses than I expected to get with such a broad question. Again, thank you all, for now, goodbye.
I think you've made a pretty broad assumption about what I'm looking for here. I never said it would be easy, I never said I'm starting from scratch, and there are a lot of assumptions that you've made that aren't relavant to the topic at hand. I'm simply looking for information from people more experienced than myself that can provide a perspective I was not capable of having. A "harsh dose of reality" is not necessary, although I appreciate the sentiment, but I am completely aware of the difficulty of what I've chosen to do, something which I have still not stated, by the way. So my above question still stands, of what is the starting point for something graphically like the above? I'm not asking how to do it, I'm asking how one would go about starting it.
The animated style of the above game is an ideal I have set for a project I mean to create, one way or another. I'd love to know the technical side of what would go into making a finished product like that, from a programming standpoint, with an engine like UDK or Unity, or any existing budget engine that people are familar with. My questions about the engine are because I wouldn't want to invest unecessary time and money into an engine that's not actually capable of producing something of that quality, regardless of the talent of the people involved in the production.