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ByteTroll

Member Since 13 Sep 2012
Offline Last Active Today, 12:03 AM

Posts I've Made

In Topic: Should I stick with programming or game engine?

18 September 2014 - 05:58 PM

Doh! Sorry, I typed that from my phone. Yes, DO NOT skip those.

In Topic: Should I stick with programming or game engine?

18 September 2014 - 11:24 AM

I would advise skipping those two tutorials.  One of them is 'random number generation' and the other one is 'sorting arrays.'  Both of those are used pretty heavily in game programming.

 

If you are using an engine on the programming side, you MUST start with programming.  Some engines have artist flexible tools that allow object and behavior creation through visual scripts, however, they usually do not provide the level of access needed for certain areas and tend to be limited in what they can achieve.  You will need to get down and dirty in code. Plain and simple.  Make sure you learn your basics and know those basics well.

 

As for question 2, this is the wrong forum.  As Sloper said, ask in the art forum.


In Topic: I'm getting back into game development...

13 September 2014 - 09:35 PM

ok.


In Topic: Which basics do you need to know

13 September 2014 - 10:34 AM

As "Eck" said, this is a very vague question.  The vague answer is that you need all of them (hence why they are the basics).  Not only do you need know them, you also need to be comfortable using them.

 

With this being said, game programming in C++ involves heavy use of classes, functions, control statements, data types, and especially pointers.

 

EDIT: You "can" get by using certain methods, such as only using "if" and "else," and not using templates, however anything classified as a "basic" is generally used extensively.


In Topic: And this is why you don't change names to lowercase

11 September 2014 - 10:53 AM

Ha! That one took me a minute, but that is good.  What a naughty linker you have.


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