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Member Since 13 Sep 2012
Offline Last Active Today, 07:34 AM

Posts I've Made

In Topic: The Week of Awesome IV ! - Fourth annual unofficial gamedev.net competiti...

15 June 2016 - 02:15 PM

Slicer, can you add Tetriarch to my team?  Thanks.

In Topic: The Week of Awesome IV ! - Fourth annual unofficial gamedev.net competiti...

28 May 2016 - 02:56 PM

Alright, I'll bite.  I'm going in alone this year (at least until further notice).


Team: Bytetroll

Members: Bytetroll

Website: N/A

In Topic: Do you usually prefix your classes with the letter 'C' or something e...

27 May 2016 - 09:14 AM

I still maintain my old C style after all these years (even in C++).  When I start a project, I'll take the first two letters of the name and make that my prefix.  After that, it is the "ol' way of doing things."

void ge_foo_bar( void* foo, const unsigned int bar );

In Topic: Loading TMX files with SDL2 using Baylej's C library

26 March 2016 - 03:58 PM

What Fastcall is saying is that you make a call and store the result in a pointer, but then never do anything with that pointer. The data isn't lost until execution returns; in this case when you return true. When you check the value before return the value will still be valid as you are still within the lifetime of the routine. Your variable is null because you never store that value in the routine and then it returns execution.

In Topic: Building in a OS that you don't have (Cross-platform 2D engine)

16 March 2016 - 10:38 AM

Now I ask: Is it common for developers to build their projects in Virtual Machines or do I have to own physical Machines? Is there any other alternative for using VMs?


No, it is not common.  Most if not all of the developers I know have physical machines for testing.  Testing in a virtual machine is risky for many reasons; especially since a majority of your end users will not be running the build from within a virtual machine.  If you are going to build for Windows, have a native Windows machine with at least your bare minimum target hardware.