Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

DishSoap

Member Since 13 Sep 2012
Offline Last Active May 04 2013 09:07 AM
-----

Posts I've Made

In Topic: Confusion About Rotating Camera Around Point

28 April 2013 - 08:28 PM

Thank you! Turns out since eyeX = 0, eyeY = 0 and eyeZ = -23 the programmer who orgininally used those parameters simply used the component eyeZ as a distance since he is using cartesian coordinates.

 

I appreciate the help :D


In Topic: Confusion About Rotating Camera Around Point

26 April 2013 - 09:30 AM

I would normally do that, yes. But this is for a class that requires I do it this way ^^.

 

The code I have is functional other than the small bug I have. Just wondering how the components for eyeX, eyeY, eyeZ are derived. If there is an article or online resource anyone knows about that I can read on it.


In Topic: Problem With 2D Acceleration

03 April 2013 - 03:41 AM

Ah, awesome, that fixed it. Thanks a lot!


In Topic: Problem With 2D Acceleration

01 April 2013 - 04:23 PM

The problem is not the object going through his destination. He vears off either right or left right before arriving at his destination. I have tested the, going through destination, possibility by maxing his velocity and moving him to a nearby point. When clicking close to the character he appropriately arrives, and stops, at his point. It is when he has a fair distance to travel that he vears off before hitting his destination and enters an elliptical or circular path as he tries to correct his acceleration to arrive at the point.

 

The updateCharacter() method simply sets limits to his acceleration/velocity based on the specific unit. So the velocity and acceleration does not infinitely grow.

 

I would add an image to show you but I can't figure out how to add images on this website. laugh.png


In Topic: Visual Studio Express 2012 Yay

28 September 2012 - 12:44 PM

I just downloaded it today actually, it seems quite nice. The overall aesthetic seems more appealing, and the intellisense is a big improvement as well!

PARTNERS