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Member Since 13 Sep 2012
Offline Last Active Aug 29 2013 03:00 PM

#4986861 ShaderResourceView w/ D3D11_TEX2D_SRV

Posted by on 04 October 2012 - 01:58 PM


I'm currently trying to make my own version of Tetris using Direct3D 11 (First game Posted Image ). I have no problem putting 1 texture on the screen at a time, but I am creating a ID3D11ShaderResourceView per texture. I don't think that is very efficient. I saw that a ID3D11ShaderResourceView can have an array of 2D textures loaded into it.

Can I draw 1 texture at a time from the ID3D11ShaderResourceView?
If so, how can I specify which texture I want to draw from the ID3D11ShaderResourceView?

Sorry If I'm misunderstanding what it's supposed to be used for. Still new to graphics programming.