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Member Since 13 Sep 2012
Online Last Active Today, 06:34 PM

Posts I've Made

In Topic: Best language for mobile apps

Today, 06:29 PM

Afaik, with mono (commercial licence I think?) you can use C# on both Android and iOS.


You can use Java(ish) on Android, and with RoboVM you can use it on iOS too.


You also have Objective-C and Swift for iOS.

In Topic: HDR Rendering

20 November 2014 - 06:39 PM

You forgot a couple of steps:

- Render the scene to D3DFMT_A16B16G16R16F texture
- Apply bloom effect
- Apply tone mapping

- Apply more bloom
- Render the final scene (Fullscreen Quad)

- Apply even more bloom

- Screw the scene, just draw a white fullscreen quad.

- Then add bloom to it.

There you go.

In Topic: Java - Maximum Recommended Threads At One Time ?

16 November 2014 - 09:41 PM

What people should be telling you is don't make a thread per event you need to have triggered. Think up another way. Any other way but making 40 thousand threads.

In Topic: Are there any patent trollers in the games indestry?

15 November 2014 - 07:43 PM

Recently, not totally in the game industry but related, nVidia :P

In Topic: SSAO very dark

15 November 2014 - 01:58 PM

Ahh I see. I thought you were using a texture to store normals. Now I see you're only using the depth buffer.