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TheChubu

Member Since 13 Sep 2012
Offline Last Active Today, 04:00 AM

dustArtemis ECS Framework > Entities and tracking their components

Posted TheChubu on 29 November 2014 - 09:07 PM

In this update I'll talk about the latest feature of dustArtemis, fixed length bit sets for component tracking!

dustArtemis


dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities, Components and Systems.

Component-Entity relationship

dustArtemis still uses original Artemis way...

dustArtemis ECS Framework > Entity pooling and EntityObservers

Posted TheChubu on 18 October 2014 - 08:46 PM

In this update: Entity pooling and refactoring EntityObservers.

dustArtemis


dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities, Components and Systems.

Entity pooling

Well, in an ECS framework, first thing comes to mind when dealing with pools is pooling the entities.

One...

dustArtemis ECS Framework > Moved to GitHub!

Posted TheChubu on 28 September 2014 - 10:05 PM

Small update, moved the repo to GitHub, and config files.


dustArtemis

dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities, Components and Systems.

GitHub

Well, I moved the repository to GitHub , its pretty nice for public projects. I'm still getting used to git/GitHub parti...

dustArtemis ECS Framework > Updates! Puppies!

Posted TheChubu on 20 September 2014 - 06:13 PM

It's been a while since I updated this journal, not because I didn't had anything to write about though. So, recap on updates it is.


dustArtemis


dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities, Components and Systems.

Updates!

I kinda lied, no puppies sadly. I got seve...

dustArtemis ECS Framework > ComponentManager v ComponentMapper: Dawn of Components

Posted TheChubu on 25 July 2014 - 07:15 PM

Do you know in which results page dustArtemis appears if you search for “artemis framework” in Google? Absolutely in none of them! So we're going to celebrate by talking about the ComponentManager class.



dustArtemis

dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities, Components...

dustArtemis ECS Framework > ComponentManager and its Impact on Modern Society

Posted TheChubu on 30 June 2014 - 06:55 PM

Hi! In this entry I'm going to describe the ComponentManager class and the changes I made to it in dustArtemis, including a few bug fixes http://public.gamedev5.net//public/style_emoticons/default/smile.png


dustArtemis
dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities, Component...

dustArtemis ECS Framework > New Changes in dustArtemis

Posted TheChubu on 26 June 2014 - 09:06 PM

Hi! In this entry I'm going to review the latest changes in dustArtemis and some thoughts on potentially big performance issue.

dustArtemis

dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities, Components and Systems.

All the changes!


Not terribly interesting actually http://...

dustArtemis ECS Framework > dustArtemis, a fork of Artemis Entity System framework

Posted TheChubu on 14 June 2014 - 09:14 AM

Hi! This is the first entry of a journal dedicated to dustArtemis, my fork of Artemis Entity System framework, that I've been using for the pseudo-engine project I started this year.


dustArtemis

dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities, Components and Systems.

Artemi...

Making a Terrain Generator > Design Roadblock

Posted TheChubu on 03 December 2013 - 09:46 PM

So for this entry, text, text, a bit of code, and more text. I'm going to talk about a few issues I'm having with the design part of the generator, in particular when adding new tools, with their own operations.

Design Roadblock

In my previous entry I talked about a bit of eye candy I did for the generator and lightly touched the issue I am having...

Making a Terrain Generator > Now With Splash Screen...

Posted TheChubu on 24 November 2013 - 06:54 PM

Hi! I'm going to talk of what I've progressed so far, blurring, rivers, some infrastructure for tool switching and a little splash screen http://public.gamedev5.net//public/style_emoticons/default/biggrin.png

Now With Splash Screen

In my last entry I talked about how the new GUI was going, had ridges up and running, plus the binding from the UI...

Making a Terrain Generator > GUI Advanced

Posted TheChubu on 21 October 2013 - 02:16 AM

Hi! I haven't made a journal entry in a while, but stuff hasn't stopped! I got a few new things to show.

GUI Advanced

At first glance, things haven't changed a lot since my last entry .



Thing is, there is a lot more stuff happening in the background now.

Ridges, it is always the ridges...

Random ridge generation is thrown outside the hou...

Making a Terrain Generator > Apps n' Rivers

Posted TheChubu on 02 September 2013 - 06:33 PM

Hi! Well, after I got the generator (sort-of) working, I decided it could be nicer to use with a little GUI. So now you can download it and try it by yourself http://public.gamedev5.net//public/style_emoticons/default/smile.png Besides that, small discussion on the next milestone, proper rivers. Also updated it to fix the GUI.

Small Update: Updated the...

Making a Terrain Generator > Finishing touch

Posted TheChubu on 15 July 2013 - 10:21 PM

Hi people! Free time == moar entries : D The generator is kinda fixed (as far as I can notice). Now I have to fix up all the parameters around and the river generation process too. Also, pictures... in 3D.

Memory is for the weak!

Well, honestly I half remember all the things I touched from the last entry , but I'll try to get to them. This is the ba...

Making a Terrain Generator > Small Update

Posted TheChubu on 22 June 2013 - 12:54 AM

Hi again! Turns out uni is giving me a hard time over the last weeks so I don't have much time at all to code. So this will be a small update, no pics, sorry :P

The third time is the...

So, I decided to implement the algorithm in the paper pretty much literally, without paying much attention to what actually its doing (besides a major issue I did noti...

Making a Terrain Generator > Results! Yay!

Posted TheChubu on 11 July 2013 - 04:29 AM

Hi again! I'm getting back on track with this terrain generator project since I have more time now http://public.gamedev5.net//public/style_emoticons/default/biggrin.png Tried the recursive MDI and had some success with it, which means pictures obviously http://public.gamedev5.net//public/style_emoticons/default/tongue.png

Back in Time

I'll try to...



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