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Sooker

Member Since 13 Sep 2012
Offline Last Active Feb 21 2014 05:22 PM

#4990046 Is XNA dying and MS forcing to C++?

Posted by Sooker on 14 October 2012 - 08:33 AM

SharpDX and Monogame seem to be the most up to date frameworks.


#4986462 So, i know nothin but want to make games in the future

Posted by Sooker on 03 October 2012 - 11:30 AM

I recommend that you read this and your questions where to go should be answered. If you know C++ then learning another language shouldn´t be that hard.
The important thing is to master your language.


#4986446 So, i know nothin but want to make games in the future

Posted by Sooker on 03 October 2012 - 10:47 AM

This should answer your question: www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx

I personally use C# with SharpDX, because I´m not sure about the future of XNA.
But you could use Unity3D with C#: http://unity3d.com/

C++ has Ogre3D, Allegro, SFML, ... as far as i know

If you know your language, you should start writing 2D games like Pong, Space Invaders, ...
Don´t rush to 3D and don´t think about programming a (m)morpg. This are some hard tasks wich need experience.

Know your goal, and get to it.


#4986183 Visual studio 2010 with sfml 2.0 problem with Window Title

Posted by Sooker on 02 October 2012 - 02:20 PM

The Source code looks fine and it shouldn´t be a character encoding issue (Is Unicode implemented in SFML?)

Do you see the Circle?
Any compiler warnings?

Did you try sf::Window::SetTitle() ?


#4985943 Mmorpg in Visual Basic?

Posted by Sooker on 01 October 2012 - 10:10 PM

The language doesn´t matter if you master your language.
But if you just start programming, you shouldn´t set your goals to high.

Here are some tips:
http://www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx


#4985530 Installing XNA to C#

Posted by Sooker on 30 September 2012 - 05:03 PM

If i get your situation right, then you didn´t do anything wrong.
XNA should be installed fine. You should go through some tutorials to get started.
In your Visual Studio, you can make a New Project and there should be something with XNA Game or something like that.

Tutorials:
http://www.xnadevelopment.com/tutorials.shtml
http://xnagpa.net/xna4beginner.php

Or get a book, there are some free books out there like this:
https://www.facultyresourcecenter.com/curriculum/pfv.aspx?ID=8119&c1=en-us&c2=0&wa=wsignin1.0

Here a pure C# book:
http://www.robmiles.com/c-yellow-book/

I hope that helps

-Sooker


#4984592 [For a Beginner] C++ express 2010 or C++ express 2012?

Posted by Sooker on 27 September 2012 - 10:10 PM

Well after thinking it over I have decided I will go along with C#. As for the matter of IED's I am just going to use the default one.


Some free Resources:
C# Yellow Book: www.robmiles.com/c-yellow-book/Rob%20Miles%20CSharp%20Yellow%20Book%202012.pdf
C# Station: http://www.csharp-station.com/Tutorial.aspx


#4984588 Is XNA dying and MS forcing to C++?

Posted by Sooker on 27 September 2012 - 10:06 PM

I tried SharpDX the last couple days and have to say that it fells nice, but the lack of documentation is a bit of a problem.
But with the samples and the tutorials wich are there you can make a 2D game without big problems.

I´m Staying at SharpDX Posted Image

Thanks for your help


#4983696 [For a Beginner] C++ express 2010 or C++ express 2012?

Posted by Sooker on 25 September 2012 - 01:41 PM

... I'd even say C would be better to start with since there's less baggage to deal with when all you want to do is program (plus it transitions nicely into C++ when you're ready to work with it)...


Really C?
It isn´t even object oriented. Thats definitly not what you want to do if you want to get a game dev. Objects are the base of a game. C seems to be the worst decision for a beginner


EDIT: look into the forum, there you will see wich languages are commonly used
And here is a good link for you: http://www.gamefroms...-developer.aspx


#4983694 [For a Beginner] C++ express 2010 or C++ express 2012?

Posted by Sooker on 25 September 2012 - 01:38 PM

C#: you get a simple pong game after 2 weeks if you want to. its easy for a beginner and a good starting point for lerning C++ layter on if you relly need to.
C++: more complex, but harder to learn, especially for a beginner nothing i would recommend. but it is not impossible.

Long story short: The language isn´t that relevant. It´s important to stick to one language and learn it. you have to get used to it. going to another language is really easy if you already know a language.
I personally recommend starting with C#
When you got some more experience you will know what to do next. Keep coding and practicing. Read one or two books and make some small games.
And don´t Rush to 3D to fast


#4981739 Is XNA dying and MS forcing to C++?

Posted by Sooker on 19 September 2012 - 10:44 AM

Thanks for all the answers.
I will go to C++ and take the SFML Route.
Learning something new is never bad ;)
Maybe i will give SharpDX or Unity a try, but C++ seems to be the way to go.

-Sooker


#4981665 Is XNA dying and MS forcing to C++?

Posted by Sooker on 19 September 2012 - 07:16 AM

Hi GameDevs,
I started programming a year ago with Pascal (Lazarus) and moved then to C# to make some Windows Phone 7 apps.
I made some small apps for companys, but now that I got some experience I want to start coding my first small 2D games.
After some games I will try myself on a paid game-app.
With this as my clear and not to high goals I searched for the best Framework to choose and remembered XNA. It´s relativly easy to use and C# is my language of choice.
But how is the future of XNA? MS removed it from VS2012 and that makes me curious. I wouldn´t call it dead or nearly dead, but I don´t want to learn a "dead" Framework.

It seems like I´m forced to C++ and DirectX or other Engines /C++ and DX in case of apps)

Is XNA still worth learning?
Or do I have to switch to C++?
What other choices do I have?

Thanks.

-Sooker


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