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bigindie

Member Since 14 Sep 2012
Offline Last Active Jun 14 2014 03:49 PM

Posts I've Made

In Topic: GLbasic?

13 June 2014 - 11:40 PM

 

Visual Studio no matter what language you program in it all compiles to the same code (.net)

 

Native C/C++ (without any MS's MFC additions) compile to the native PE executable format.
 

So it just comes down to what you can understand.

 

I'm not sure what compiling to .net has to do with anything really.

 

what I was trying to say is that in general Visual studio is designed so that a programmer can program in the language he is comfortable with and still produce the same type of .net compiled code. I'm sure you can do other types of compiles, but I was just saying in general. It all comes down to what someone can understand and a beginner should start off easy and then move on to harder languages. 


In Topic: a fitting framework (C#) for a 2D turnedbased RPG ?

13 June 2014 - 11:35 PM

Hi,

 

Here is a tutorial that looks like it can help you get started.

 

http://xbox.create.msdn.com/en-US/education/catalog/sample/roleplaying_game


In Topic: Proper game development (browser, flash)

13 June 2014 - 11:32 PM

Hi,

 

If you want to make a "high quality" game then you will  have to use a high quality tool. I recommend using a tool that will allow you to use DirectX 11 on Windows. Since this is the same type of power that Pro game companies use to make games like COD, Battlefield, etc. The programs that I know for sure allow this are Visual Studio C++ and Unity 3D. You can make impressive 2D games with both these tools. As far as using Javascript you should know that it will not be able to produce the same type of graphics as a C++ or Unity3D game. 

 

Read this

 

"WebGL Limitations

As for limitations, theoretically WebGL makes use of the same video drivers that are used by any desktop OpenGL application running on your machine. With that said, it is important to note that WebGL is essentially OpenGL ES 2.0 which imparts a few limitations compared to standard OpenGL.

For more information regarding OpenGL ES, you can refer to Wikipedia

Another limitation is your capability to reach a wide audience. Internet Explorer does not support WebGL (for obvious competitive reasons with regard to DirectX/3D).

In addition, there is the fact that WebGL applications are running a JavaScript engine, as opposed to a natively compiled desktop application. While Chrome's V8 engine has made incredible progress in improving JavaScript's performance, it is still going to be slower than a native app.

For a more in-depth analysis of these challenges and others, see: WebGL Challenges

In Summary

WebGL is based on OpenGL ES 2.0, which is a slightly feature-reduced version of OpenGL. It also runs on top of a JavaScript engine, which is slower than native code. WebGL isn't equally supported or standardized between different web browsers.

Aside from the limitations imparted by the above, WebGL is capable of rendering nearly anything your GPU can render in a desktop application with the possibility of reduced performance.

"

So as you can see Javascript is limited to a version of OpenGL.

I'm not sure if Flash games can use DirectX 11, but a quick search with Google didn't help me find any information that said it could.

So if you want to learn to make 2D games and don't care about using the latest graphics capabilities on a PC, then you can stick with Javascript, Java, or Flash. If you want to eventually learn to make some bad ass FPS with amazing graphics then you will have to learn to program in C++ or learn to use Unity3D or another program that can allow you to use the latest DirectX

 

 

 

 


In Topic: Mini game for website

13 June 2014 - 06:35 PM

I don't get it, it is all texted based? whats your target audience? why does it run itself?


In Topic: GLbasic?

12 June 2014 - 02:22 PM

Hi,

 

If you are having trouble learning JAVA, it's not a bad idea to start with BASIC. That's what BASIC was designed for anyways. To help people who have never programmed to learn the basics of programming. JAVA, C++, etc. are languages that you can learn later. I can tell you that today's BASIC is in most cases far from the BASIC that was first introduced long ago. In some cases like Visual Studio no matter what language you program in it all compiles to the same code (.net). So it just comes down to what you can understand. If you can't understand JAVA right now, learn BASIC and then move on once you are comfortable. I also tried to learn JAVA at one time, but then I went to BASIC and have pretty much stayed there ever since. 


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