Jump to content

  • Log In with Google      Sign In   
  • Create Account


bigindie

Member Since 14 Sep 2012
Offline Last Active Jun 14 2014 03:49 PM

#5160428 GLbasic?

Posted by bigindie on 13 June 2014 - 11:40 PM

 

Visual Studio no matter what language you program in it all compiles to the same code (.net)

 

Native C/C++ (without any MS's MFC additions) compile to the native PE executable format.
 

So it just comes down to what you can understand.

 

I'm not sure what compiling to .net has to do with anything really.

 

what I was trying to say is that in general Visual studio is designed so that a programmer can program in the language he is comfortable with and still produce the same type of .net compiled code. I'm sure you can do other types of compiles, but I was just saying in general. It all comes down to what someone can understand and a beginner should start off easy and then move on to harder languages. 




#5160125 GLbasic?

Posted by bigindie on 12 June 2014 - 02:22 PM

Hi,

 

If you are having trouble learning JAVA, it's not a bad idea to start with BASIC. That's what BASIC was designed for anyways. To help people who have never programmed to learn the basics of programming. JAVA, C++, etc. are languages that you can learn later. I can tell you that today's BASIC is in most cases far from the BASIC that was first introduced long ago. In some cases like Visual Studio no matter what language you program in it all compiles to the same code (.net). So it just comes down to what you can understand. If you can't understand JAVA right now, learn BASIC and then move on once you are comfortable. I also tried to learn JAVA at one time, but then I went to BASIC and have pretty much stayed there ever since. 




#5159656 Starting game making help

Posted by bigindie on 10 June 2014 - 09:54 PM

I recommend learning a programming language first, since you can get the most power into your game, but If you don't want to learn a programming language go with Unity. It's by far the best software for someone who wants to make a FPS, but who does not have a full understanding of how to program a 3D game on their own. There are plenty of tutorials that can help you make 3D and 2D games. If you want to start off really basic, then maybe try GLBASIC, it's a BASIC programming language that allows you to make 3D games for Windows, Android, IPhone, etc. using a simple BASIC language.




#5121513 Best way to get started

Posted by bigindie on 05 January 2014 - 06:28 PM

I'm an experienced programmer with many years of experience architecting and developping commercial applications (used to design computer chips).  Over the years, I've used many languages and could easily learn another one.  C++ is what I've used the most. 

 

I always look for new challenges, and always was curious about game programming.  I would like to get a bit more serious about it.

I did some research and quickly became "information overloaded". 

 

I think a good way would to be start using one of the engine and play with it for a while.  What is the best engine for an avid programmer but novice game developper?

 

I would go for Unity3D . It is easy to learn the basics and also has power for later when you become more experienced with it. It is high priced for the pro version, but it is well worth it. It's been used by companies to make some AAA games. It has lots of power and anything you want to do in a game can be done with it.




PARTNERS