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Anoop Chauhan

Member Since 15 Sep 2012
Offline Last Active Jan 08 2013 02:36 AM
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Posts I've Made

In Topic: Error Creating Debug Device

06 January 2013 - 07:57 PM

I still could'nt fix my problem


In Topic: Effect error in debug mode

05 January 2013 - 10:00 PM

effMacros[0].Definition = std::to_string(MAX_BONES_MATRICES).c_str();

the lifetime of return constant character string is owned by class string, which has limited scope in your code( no persistent variable
is available of class string) ,you'd better to use code explained by Nyssa

 

std::string boneMatixString = to_string(MAX_BONES_MATRICES)

effMacros[0].Definition = boneMatixString.c_str();


In Topic: Error Creating Debug Device

05 January 2013 - 09:12 PM

Yeah Thanks Ben! Dependency Walker makes it clear to understand,
System loads all necessary load time dynamic dependecies to start application.
the actual cause is here
LoadLibraryExW("C:\Windows\system32\DXGIDebug.dll", 0x00000000, 0x00000000) returned NULL. Error: The specified module could not be found (126).
LoadLibraryExW("C:\Windows\system32\D3D11_1SDKLayers.dll", 0x00000000, 0x00000000) returned NULL. Error: The specified module could not be found (126).
 , its run time failure
I couldn't understand why system had tried to load D3d11_1SDKlayers.dll instead of D3D11SDKLayer.dll,

CaptureDepends2.JPGCaptureDepends.JPG


In Topic: Error Creating Debug Device

04 January 2013 - 02:46 AM

It wont get me anywhere. Uninstalling Visual Studio does not uninstall its all features and VC++ runtimes too then what benefit would I reap doing this? Does it seem to be dependency issue? Anyway I'll give it a try. Thanks
 


In Topic: Error Creating Debug Device

03 January 2013 - 10:29 PM

I reinstalled DXSDK but couldn't get it fixed. It's DirectX SDK June 2010 and I'm using Windows 7.
I guess the error is being caused by wrong configuration of VC++ runtimes on my machine. I have manually deleted and updated them
for many times
Any suggestion?  Thanks guys


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