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Member Since 15 Sep 2012
Offline Last Active Oct 15 2012 06:18 AM

Posts I've Made

In Topic: C# XNA Normals, Diffuse, and Specular for a Model?

14 October 2012 - 10:06 PM

Two things need to happen:

1. You need an Effect that supports normal mapping. The default BasicEffect in XNA doesn't handle normal or specular maps, just diffuse.

How can I do just the diffuse then with the BasicEffect? All the tutorials for BasicEffect I've found only use Diffuse as a DiffuseColor Vector. I actually have an image map for it, which I can't find resources on how to use with BasicEffect.

Also, if I need an effect other than BasicEffect, where can I find resources for it?

I checked out the Normal Mapping example on MSDN, the one with the lizard. Looks mighty complicated.