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Member Since 16 Sep 2012
Offline Last Active Nov 19 2012 07:37 PM

Posts I've Made

In Topic: Display stencil part of GL_DEPTH24_STENCIL8_EXT

13 October 2012 - 10:48 AM


In Topic: Deferred rendering in OpenGL: whether or not and where I should learn

04 October 2012 - 06:54 AM

Heres a good article thats among one of those i found very useful when I implemented my deferred rendering engine: http://www.beyond3d.com/content/articles/19/1

In Topic: Display stencil part of GL_DEPTH24_STENCIL8_EXT

02 October 2012 - 02:45 PM

Yes, i have used a similar solution, but this doesn't use the built-in GL_DEPTH24_STENCIL8_EXT. Having a separate color buffer just for stencil information seems very unnecessary.

What is the correct way of getting the stencil part of GL_DEPTH24_STENCIL8_EXT, if i wish to display the stencil buffer on screen? If i have omitted any important details of my implementation, please tell me and ill give more information.