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Member Since 18 Sep 2012
Offline Last Active Sep 26 2012 11:38 AM

Topics I've Started

Multiplayer for 3D games - How big of a project?

25 September 2012 - 11:31 AM


If you look at todays AAA games like Starcraft, Warhammer 40k, League of Legends and so on, they all have very similar multiplayer functionalities. Where the main functionalities I suppose is being able to host/join games, chat and the matchmaking system. If you wanted to create something similar, a multiplayer system for a 3D game that lives up to the AAA games standards multiplayer. How advanced and how big of a project is this? For example, would 2 above average skilled network game programmers be able to create this in 1 years time?

Question about 'Private servers' for MMORPG

23 September 2012 - 04:36 PM


Some big MMORPG games like World of Warcraft has a lot of, i suppose illegal, Private Servers that people play on for various reasons, for example to play for free. But Im wondering how does that really works? How are they able to host and modify games they shoudn't be able to access? Do they somehow hack to access the source code of the game? Because I suppose building the game from scratch themselves is a bit too ambitious...

Hope this thread doesn't violate any rules as Im just curious on how this can be possible Posted Image

Buying existing code to lower costs?

23 September 2012 - 05:35 AM


Let's say you found a game studio which has a game with the exact type of multiplayer functionalities that you want for your own game. Games like starcraft, league of legends and most of the strategy games now a days tend to have a similar hosting, matchmaking and ladder system. If your looking to keep your own production costs down, could it be a good idea to license or buy the multiplayer part of an existing game?

I might be completely off here as my programming skills is very limited.

Fantasy games use motion capture?

23 September 2012 - 04:50 AM


Do MMORPG fantasy AAA games like World of Warcraft and Guild Wars use motion capture to create their character animations for movement, spells and abilities?

Also im wondering, do anyone have any idea what the software and equipment to start using motion capture costs?

Patents in the games industry?

18 September 2012 - 02:28 PM


You always read about the big patent fights between software/hardware companies like Apple and Samsung. But what about patents in the games industry? What are you able to actually take a patent on here? And if your about to create a hopefully commercially successfull game, could other companies patent actually be a problem? I live in Europe and if im not misstaken its illegal to patent software here, while as in the states its legal.

Also, is there any good threads or articles on this?