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Member Since 19 Sep 2012
Offline Last Active Today, 01:48 PM

Posts I've Made

In Topic: Anyone using Bullet serialization?

30 September 2015 - 05:48 AM

Looks like the TuxKart team tried something similar (though they seem to have backed it out) :




out of interest how big are the meshes that are causing such slow building of the meshshape - are they all around 100 tris and it's just the sheer quantity of them?

In Topic: Anyone using Bullet serialization?

29 September 2015 - 02:10 PM

You've probably seen this :




But in general the serialization stuff isn't really that useful apart from helping to debug bullet issues....  You can serialize individual objects, but it's one of these things that snow balls, so a rigid body needs a collision shape, which may then need to serialize the accelerator like the trees for BvhTriangleMesh and so on.


I think the 32k issue you've got above may not be a problem though. The serializer works in chunks so that's probably just the default chunk size, you could add a lot more and have it fit inside that same chunk.

In Topic: Collada -> Unity with Animation

14 July 2015 - 04:05 AM

In case anyone's interested I came up with a workaround / decided to cheat (depending on how you look at it) . I rolled all the separate animations into a single one and stored off the frame timings. This then loaded into blender and therefore hopefully into Unity where I can set-up some animation fragments with the frame info.

In Topic: Collada -> Unity with Animation

04 July 2015 - 09:10 AM

Thanks. I'll have a read through.

In Topic: Collada -> Unity with Animation

04 July 2015 - 12:50 AM

Yes definitely. Thanks.