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royibernthal

Member Since 19 Sep 2012
Offline Last Active Oct 16 2013 04:30 AM

Posts I've Made

In Topic: Existing 3D Game Engine for Gameplay Programming

12 March 2013 - 09:46 AM

Yeah it is. Thanks again for the help.


In Topic: Existing 3D Game Engine for Gameplay Programming

12 March 2013 - 05:17 AM

cgx11

 

It seems like UnrealScript is being completely removed in Unreal Engine 4, given the source is legit:

http://gameindustry.about.com/od/trends/a/Unreal-Engine-4-First-Look.htm


In Topic: Existing 3D Game Engine for Gameplay Programming

12 March 2013 - 03:46 AM

Obviously I won't be able to start my career at those big companies. But I want my path to always lead to that and not forget my goal.

 

I'm already a self employed Adobe Flash ActionScript 3.0 games developer working with an ex-Ubisoft artist.

If the companies I wish to work at ask for C++, why not make kick ass stuff in a C++ environment instead of separating C++ and kickass stuff into two different tasks?


In Topic: Existing 3D Game Engine for Gameplay Programming

11 March 2013 - 12:28 PM

cgx11

 

Those are 16 tiring pages of contradicting assumptions and maybe even a few conspiracy theories. I didn't see any solid answer to my question, sorry if I missed it.

 

MrDaaark

 

Quoting from previous post:

"So is it safe to say a Gameplay Programmer is mainly a scripter?"

 

C++ is a king everywhere that matters, to me at least. Every big games company that I respect and can see myself working at in the future uses it.

 

Games are becoming widely popular on mobile platforms and can definitely make good money there, but it's not as if it's an alternative to PC, PS, Xbox...

I never cared for casual/mini games, I always go for the enormous projects.

 

That is right and I sincerely hope I'll some day have the luck and skill to become a self employed programmer who can play in the big guys arena.

Until that day comes I'd like to keep my cards and be able to work as an employee in companies I respect and one day even compete with. For that I do need to pass the job requirements.


In Topic: Existing 3D Game Engine for Gameplay Programming

11 March 2013 - 09:32 AM

Okay, I have learned alot from that reply.

 

So is it safe to say a Gameplay Programmer is mainly a scripter?

 

You might be right about being able to make good games without ever needing to write a single line of C++, but since it's a requirement to get a job, why not kill two birds with one stone?

 

I imagine you replied to my post before I edited it, quoting a question you didn't answer:

 

Would you define Unreal Engine 4's new "Hot Reload" feature (C++) as scripting? It matches your definition.

http://www.unrealengine.com/unreal_engine_4/


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