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Member Since 20 Sep 2012
Offline Last Active Today, 04:47 PM

Posts I've Made

In Topic: Robotic race

Today, 02:28 PM

It just reminded me "Glitch" of Starbound ( http://starbound.wikia.com/wiki/Glitch ) , a robotic race ironically living in medieval age :)


Other than that their actions might be related to corruption of original "1544C 451MOV's three laws of robotics" dictating hostile actions for the survival of robot kind.

In Topic: Logo Feedback

27 March 2015 - 06:58 PM

Well my first impression was Pterosaur, then a combination of Infogrames armadillo and Firefox fox, later Google Chrome sphere and finally a pokemon ball (is it called so?) but I am not into Pokemon stuff so not sure.


Also on my own didn't like cornered nature of font in contrast to circular logo, I'd prefer a more "smooth" one. And not sure if an anteater next to name "anteater" is a good idea, even though this one is stylized.

In Topic: Need Help With HTML (Host Gator)

26 March 2015 - 12:16 PM

The expression "it doesn't work" makes little sense in web. We could be more helpful if you had clarified a bit more.


And as wicked250 mentioned, Digital Ocean (or Linode) offers a better experience if you dare.

In Topic: [ORPG] Turn-Based or Real-Time Battle System

25 March 2015 - 03:34 AM

A turn based gameplay is less demanding in terms of latency. Beside webRTC (which is not fully available atm) or Flash based solution (can't use at mobile) , other web based solutions are TCP based, not UDP based.


Using TCP adds an overhead, also in case you use a VPS solution (cost effective reason) even jitter can be problematic.


And though I don't see myself experienced enough to say much about networking, a real time multiplayer game isn't only about broadcasting updates to clients , that would be too naive and resource inefficient. You should also consider interpolation, selective broadcast and running simulation serverside.


So a turn based gameplay means less headache.

In Topic: AI conquest deadlock

24 March 2015 - 03:02 PM

It sounds like Transport Tycoon AI routes :) due to short range planning





Seems AI needs a SWOT analysis including big picture rather than gambling on "best" planet.


Better don't let all go for blonde :)