I had an 18.4" Acer few years ago and point is no laptop can give comfort and speed of desktop, so if I were you, I'd not even have a 17.3" bulky one.
Most 3D Modelers keep ignoring but considering its about having an visual output , I'd look for IPS screen which narrows list (afaik) to Asus N550 series having IPS laptop.
Yeah that's a fair comment thanks, I hadn't stumbled across that series yet, there are some models with decent specs about as well, cheers! You ever bought a refurbished laptop? I suppose if it is done by the manufacturer and the warranty is long enough you can't really go wrong, not always worth the small price drop sometimes though by the looks of it.
I see what you are saying about the bulky-ness of a bigger laptop, it does make sense to just go with comfort and enough performance to see me by, anything major will just be done on the desktop. Hopefully I'll see what other people have managed to get by on and be able to get something a little more convenient
I even built own laptop (an MSI 17.3 GX700) with ES Intel CPU from barebone
I'd might say " Don't give up " but first need to realize whats wrong. There is point in failure only if you won't try very same again.
I think first thing that should be done is a business plan , not a super professional one , a plan making sense. Although I didn't have chance to start due to RL issues, my project is a browser game (which is mostly a fancy spreadsheet) . I know I don't have to time , patience and funds to overcome steep curve to create a game first I can be satisfied with.
Sorry, wasn't available for few days due to computer upgrade, thanks to all contributing
This is a topic very near and dear to my heart.
What I've found in my mullings and musings is that this is a problem inherent to "level" as it had historically been implemented. Sure, it can simplify calculations, but I'd argue for it being the biggest factor in the switch between the growth and maintenance portions of the MMO life cycle, and it can make that switch for you if you don't plan ahead very carefully.
The solution I've been contemplating is just not having a typical level system, or at least keeping it behind the curtain, rather than putting it in front of the player as THE carrot to chase.
Consider having more avenues for meaningful horizontal progression that present themselves early to help de-emphasize vertical progression and you may find yourself forced to compete with inflation less often.
I think key element is giving chance to progress horizontally as you mentioned.
I consider adding multiple "careers" people can chase (but Killers will not be happy) and also consider a "technology" feature hopefully protecting both parties.