Jump to content

  • Log In with Google      Sign In   
  • Create Account


Unduli

Member Since 20 Sep 2012
Offline Last Active Yesterday, 08:24 AM

Posts I've Made

In Topic: "Google Safe Browsing recently detected malware on www.gamedev.net"

17 September 2014 - 01:25 PM

just got warning from Firefox when I tried

 

http://www.gamedev.net/forum/101-game-industry-job-advice/

 

rest seems fine (at least ones I tried)


In Topic: Looking for a laptop for 3D work on the move!

17 September 2014 - 01:22 PM

 

I had an 18.4" Acer few years ago and point is no laptop can give comfort and speed of desktop, so if I were you, I'd not even have a 17.3" bulky one.

 

Most 3D Modelers keep ignoring but considering its about having an visual output , I'd look for IPS screen which narrows list (afaik) to Asus N550 series having IPS laptop.

 

Yeah that's a fair comment thanks, I hadn't stumbled across that series yet, there are some models with decent specs about as well, cheers! You ever bought a refurbished laptop? I suppose if it is done by the manufacturer and the warranty is long enough you can't really go wrong, not always worth the small price drop sometimes though by the looks of it.

 

I see what you are saying about the bulky-ness of a bigger laptop, it does make sense to just go with comfort and enough performance to see me by, anything major will just be done on the desktop. Hopefully I'll see what other people have managed to get by on and be able to get something a little more convenient smile.png

 

 

I even built own laptop (an MSI 17.3 GX700) with ES Intel CPU from barebone smile.png

 

But refurbished ones are a matter of luck imo, I'd try if price is enticing though, for example I'd try this http://www.ebay.com/itm/ASUS-15-6-TOUCHSCREEN-NOTEBOOK-I5-4200U-8GB-750GB-BLACK-Q501LA-BSI5T19-/121433206502?pt=Laptops_Nov05&hash=item1c45fbaee6 offering 1080p IPS touchscreen at this price.

 

PS : Sister-in-law has an N550JV , I think its very good laptop but as stated above, replacing with SSD or converting ODD is a must.


In Topic: Looking for a laptop for 3D work on the move!

17 September 2014 - 11:52 AM

I had an 18.4" Acer few years ago and point is no laptop can give comfort and speed of desktop, so if I were you, I'd not even have a 17.3" bulky one.

 

Most 3D Modelers keep ignoring but considering its about having an visual output , I'd look for IPS screen which narrows list (afaik) to Asus N550 series having IPS laptop.


In Topic: Trying to start a studio is painful

29 August 2014 - 12:23 PM

I'd might say " Don't give up " but first need to realize whats wrong. There is point in failure only if you won't try very same again.

 

I think first thing that should be done is a business plan , not a super professional one , a plan making sense. Although I didn't have chance to start due to RL issues, my project is a browser game (which is mostly a fancy spreadsheet) . I know I don't have to time , patience and funds to overcome steep curve to create a game first I can be satisfied with.

 

Actually, as stated here @ http://www.gamedev.net/topic/650538-whats-wrong-with-game-dev-guys-or-me/ , I'd not go 3D path at all because of superstitious reasons.

 

Ambitious goals and a plan not structured for progress with milestones is problematic. I already have plans roughly before coding a line, you should do same imo.

 

Hope next time you make a viable plan that can be executed while also having freelance works to keep project and you going.

 

Good luck, and sorry for writing style making no sense at all :)


In Topic: MMO Gap issue

29 August 2014 - 12:01 PM

Sorry, wasn't available for few days due to computer upgrade, thanks to all contributing

 

This is a topic very near and dear to my heart.

What I've found in my mullings and musings is that this is a problem inherent to "level" as it had historically been implemented. Sure, it can simplify calculations, but I'd argue for it being the biggest factor in the switch between the growth and maintenance portions of the MMO life cycle, and it can make that switch for you if you don't plan ahead very carefully.

The solution I've been contemplating is just not having a typical level system, or at least keeping it behind the curtain, rather than putting it in front of the player as THE carrot to chase.

Consider having more avenues for meaningful horizontal progression that present themselves early to help de-emphasize vertical progression and you may find yourself forced to compete with inflation less often.

 

I think key element is giving chance to progress horizontally as you mentioned.

 

I consider adding multiple "careers" people can chase (but Killers will not be happy) and also consider a "technology" feature hopefully protecting both parties.


PARTNERS