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Unduli

Member Since 20 Sep 2012
Offline Last Active Apr 26 2013 09:04 AM
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Posts I've Made

In Topic: Outpost Alpha Release

09 April 2013 - 07:31 AM

I was quite excited to see an isometric shooter but well, this is not the case.

 

Good luck though.


In Topic: Game/Controller Idea (I don't think its been said before)

19 March 2013 - 09:41 AM

Well, when it comes to melee, what I had thought ages ago was using two mice (if possible) , one for sword, one for movement/shied etc, there might be room for gestures. It may not be super ideal, but hey anyone can easily get two mice, no need for special equipment for a game.

 

This has nothing to do with my post xD

If my idea was to work, and be produced. (Not happening Lololol)
You wouldn't need a mouse, Your arms would be holding the shield! (And the sword)

Still pvp would be a pain, So you would have to make 2 huge ass rooms lol.

Ill see if i cant make some photo's later.

 

Oh , apparently so, I didn't notice you were just daydreaming.


In Topic: David and Goliath, how do you compete with a game giant.

17 March 2013 - 05:03 AM

One of my favourite inspirations is FTL: Faster Than Light.

2 guys made that game.

It's fun and great entertainment, which is what it's all about in the end.

 

I might add "Don't Starve" as well. No state of the art 3D graphics needing high end graphic cards, no dialogue beside some instrument sounds.

 

Instead game advertises its simplistic style as fashion and its classy in fact. And it is quite fun and poses challenge as well for people asking it.

 

They are currently reluctant for going beyond PC but when they did, I expect a Rovio from Klei.


In Topic: [Browser Game] Yet Another Space Sim - Codename: ItsAfterYou

17 March 2013 - 04:54 AM

Well, I think browser gaming is about to change. Good old days of some PHP, almost no graphic and basically spreadsheet play is about to end. HTML5 is quite promising.

 

Actually I see no reason not to build a game like FTL in multiplayer and/or open world (apart from massive coding and bandwidth requirements) , but there is a rather steep learning curve, actually I am about to walk same path.


In Topic: Lack of creativity in so many games - endless killing

17 March 2013 - 04:43 AM

I perfectly agree about AAA games having massive budgets , therefore tend to be no-brainer, actually I believe most games can be played by chimpanzees as well.

 

When it comes to FPS , pity I didn't see such elements of infiltration and so like at Medal of Honor : Allied Assault Submarine mission as in this video.

 

 

It was quite fun in comparison to get in and kill on sight.


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