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Member Since 20 Sep 2012
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#5305060 Questions About Scalability And Performance - Html/php/sql/javascript Project

Posted by on 10 August 2016 - 04:11 AM

Well, performance is a matter of debate but DigitalOcean starts from $5 / month and Linode from $10 / month if you don't mind administrating whole system.


Or can look for a PHP based alternative to socket.io ( Ratchet http://socketo.me/ maybe , just googled )

#5304971 Questions About Scalability And Performance - Html/php/sql/javascript Project

Posted by on 09 August 2016 - 02:49 PM

I'll mostly reply theoretically as I am in same wagon, didn't have dedicated time for coding for a long while as well.


1 - Using a relational database is still a wise option if data is structured and serialized. But you may consider using something like MongoDB for non-crucial data ( X got Y sword ages ago ) in addition to relational one.


2 - I think best option is using Websockets with fallback to AJAX ( Socket.IO ? )


3 - Never had to use chatbox but if you ignore tech debt, stumbled upon this http://socket.io/get-started/chat/ while trying to remember socket.io . Also it will be wise to check if webRTC fits in somehow.


4 - A websockets/ajax solution seems to best bet once again.


Btw, you may consider an in-memory solution such as Redis to reduce load on main DB

#5302824 Stackoverflow And Money

Posted by on 27 July 2016 - 04:34 PM

I remember reading that in some eastern European country, Bulgaria or Romania, I cannot remember, that wages for software developers were shockingly low, even compared to the wages of other professions in the country, so a lot of developers would move to other countries.


EDIT:  And that tool roughly matches my current salary at my experience level.  (with whatever the default skill level was)


Afaik, Romania and Bulgaria has lowest wages in EU , wouldn't be surprised if developer wages were as well.


And this tool suggest $86K for zero year experience and zero skill so better than McDonald's :)

#5302819 Stackoverflow And Money

Posted by on 27 July 2016 - 03:53 PM

It needs to be compared with average wage in same and other sectors in US to be meaningful. Then PPP (Purchasing Power Parity) should be taken into consideration.


PS : BG = Country Code of Bulgaria

#5300437 land troops for ww2 naval game

Posted by on 12 July 2016 - 02:53 PM

Sounds like Civilization (4 or earlier) system of transport and battleships.


But I think you should also consider coastal defences (cannon?) in addition to ships. And maybe you can spice up with marine like units having special abilities for direct attack or so.

#5297360 Recommended game engine for newbie wanted to do casual for browser and mobile?

Posted by on 20 June 2016 - 02:25 PM

Didn't check Unity recently but I seriously doubt you'd enjoy tens of MBs of webGL port (if it is still so)


Unity is a good choice for mobile but when it comes to browser,


Phaser is popular for 2D whilst three.js/babylon.js is for 3D.


You can use engines like phaser with a wrapper (cocoon etc) at mobile but it is something you should decide based on what you want and scope.

#5294020 how much PC do you need to build a given game?

Posted by on 29 May 2016 - 03:32 AM

I see no point in "tragic" configurations making few sense.


If you are heavily involved in rendering , Xeon E5 is better option otherwise Intel Extreme CPUs are good way to waste money.


If you don't have need for extra horsepower, I'd recommend Xeon E3 v3 series which is still steal imo, it's a reasonably priced Haswell processor (giving i7 non-K performance with fraction of cost) that can be used with any (preferably H97) mainboard. Actually it was so good, Intel no longer allows new Xeon E3 v5 s with common hardware but requires C232/C236 chipset


And on my own, I always target X60 version of latest Nvidia family (960 for now, 1060 for soon)

#5289763 Hiding Company Nationality

Posted by on 02 May 2016 - 11:54 AM

It might also make sense when Kickstarter involves since you can't start a KS campaign from everywhere and a US company would be perceived better.

#5289497 Question about Open World Survival Game Engines

Posted by on 30 April 2016 - 06:38 PM


If you are that sure about concept (and what you bring to the table) and business experience why not spend a minimum amount for proof of concept and then seek investment only to finish project in reasonable terms and a deadline by involving money into equation?


I'd love to do that :)


But for all the reasons these guys are telling me..........and a lot of what they're saying is right.............I won't get the funding because I've never shipped a game.


I have to get a team, get enough to showcase off the ground, then go for funding.



Actually I was trying to say it's something you can't much likely do :) Without a proven track record, it is also not likely to gather a team investing that much time on either. 


Btw, although several people stated time to time but you seem not to mention at all of assets which will probably take biggest share in "budget". You will need a diversified team and having (AAA/ish) graphic designers on a team on this basis is I don't know, comparable to unicorns or ponies?


I'd suggest you to go for a minimum viable project on the ground rather than a showcase off the ground in especially graphic terms. And I assume by funding you refer to crowdfunding but if you seek "classic" funding, ofc shares will be diluted as you perfectly know, so retaining creative freedom may be harder.

#5288451 What would you do in this scenario

Posted by on 24 April 2016 - 10:29 AM

Is it an option to let them to use current version of software "AS-IS" and offering them upgrade and/or servicing for a fee?

#5282764 Too good to be true?

Posted by on 22 March 2016 - 05:51 PM

Well, I am too RPG-exempt (played none of the titles above) to comment on RPGs but just believe that if you want to reach mobile audience, better consider something like Stardew Valley. Mobile gaming isn't the best place for niche or gamer games where you will have to fight for already tiny slice.

#5282737 Is a good idea publish for windows phone/windows 10?

Posted by on 22 March 2016 - 03:14 PM

Targeting solely Windows Store doesn't seem to be a good idea as stated. But Microsoft had plans of making .NET cross platform in addition to Xamarin tools currently available, I didn't follow how it is atm.


Beside that, Microsoft's "Project Asteria" of porting Android apps to Windows is cancelled ( good idea imo ) but "Project Islandwood" aka Windows Bridge for iOS seems alive. It was even said that latest Candy Crush was ported using it.


You might want to check that options.

#5282632 How Web games are distributed?

Posted by on 22 March 2016 - 08:43 AM

I tend to believe you misheard, web games are relatively may be easier to make but no way best all the time. It actually depends on what kind of game you intend to make.


Browser games are quite limiting in features atm, if your game demands more better consider mobile apps.

#5277944 Right way to handle people complaining about price?

Posted by on 24 February 2016 - 01:47 PM

Actually I see no problem with dev indirectly implying "this game has XXX hours of gameplay value unlike average YY hours and this is not your hey-we-have-Unity-so-why-not-a-game game" but I feel rather insulted when it comes that they made their own engine for no good reason and spend much time for this. It reminds me of a local "joke" saying "The guy weaving this carpet has become blind, so the cost is $ XXXXXX including his hospital expenses"


I need to be convinced that it took years because content would took that time.

#5269253 Java, still being a good option for game dev in 2016 or there are other optio...

Posted by on 04 January 2016 - 02:28 PM

Probably my bad but I don't recall even a single game asking me or being bundled with any Java runtime (therefore written in Java)