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Member Since 20 Sep 2012
Online Last Active Today, 01:07 PM

#5263861 Buying a game for private server

Posted by Unduli on 27 November 2015 - 01:03 PM

I think it would be wise to first find out who still holds IP and then ask if they are willing to sell or license that IP. Amount they will ask is a concern only after then.


( And apparently now is a good time to confess that sometimes I wonder if EA would sell Simcity 4 :) )

#5263608 Realistic space battles - fun or not?

Posted by Unduli on 25 November 2015 - 12:59 PM

As long as there is no concept of shield/deflector/absorber/whatever, any space battle would be throwing rock to each other from your glass castles.


Without this all I can come up with atm is a cloak and dagger game also involving using gravitation of planets (to speed up, to crash) , astroid belts, black holes and stars.

#5261374 How hard it is to live from games as indie developer?

Posted by Unduli on 10 November 2015 - 11:25 AM

I read all comments, thank you very much for spending your time. I'm not leaving my day job, and won't leave it any time soon, I can only quit after I start making money. 
I know how to communicate with people, I'm not one of these anti social persons, who lives in basement lol. English is not my first language, so that might cause some minor problems.

I mention mobile games, because as a one man team, I'm not aiming for huge game, and on PC, Xbox, PS, there are a lot of competition from huge games. Why would some one play little indie gime, while they can spend they time on games like GTA, CoD and thousand others. While mobile marked is way different, there are some visually impressive game, but most popular games were really simple, as mentioned Angry Birds, Candy Crush, Floppy Bird etc. I think that is why flash is dying. 


As stated above, at mobile gaming it is already a suicide mission. It is said that CPA (Cost Per Acquisition) is over $3 which leaves indie titles traction only by luck and/or an extraordinary title to be noticed.


Still you may like to check this link of http://www.truevalhalla.com/ although most of his income is from sponsorships. Apparently there is a trend of making HTML5 games in Flash small games fashion.


And for why someone would play little indie game ( Papers please, Don't Starve, Starbound, ... )   , because it's fun. At mobile, what is common about games you mentioned is they are specifically targeted at casual non-gamer people to exploit them.

#5260482 Demand, utility curves

Posted by Unduli on 04 November 2015 - 05:40 AM

People need to spend at least for the very base of Maslow pyramid ( food, water, clothing, shelter) , if all three is provided by employer as it was during early Industrial Revolution, wage becomes a function of food therefore having a Giffen product curve as you mentioned.


Combining this with Harris-Todaro model which involves formal and informal sectors where formal sectors being scarce with benefits leads to an informal sector at a wage function of cost of living in the city , I think you can have calculated amounts for each step in Maslow pyramid specifying where people spend money for. You may prefer to spice things up by incorporating irrational non homoeconomicus choices as well.

#5258803 Governors and other officials (4X)

Posted by Unduli on 24 October 2015 - 05:07 AM

Well, first of all I know it is another complexity layer but I think it would be better if you don't know (at least) corruption level of an officer without any effort. You may consider adding an in-empire investigation/intelligence unit as well. At Total War Series it is done by spies for foreign commanders/agents to reveal their traits. Such unit may even be linked to an anti-corruption investigators where players would seek a balance. ( Like you can't have bug-free code but less bugged one with more time and money, there is a point where spending money to lower corruption costs more than corruption itself.) You may also consider a demotion option as well rather than mere firing. (Everybody knows governing Coruscant is promotional than governing a remote planet at Outer Rim)


For too much governor problem, I am with player appointing one grand official and him handling such stuff but Empire can also be able to require certain arrangements ( like remove governor of Tatooine, appoint Empress' nephew to Mustafar etc)


Finally you may consider a counterbalance like if player fires people too quick, it has negative impact on loyalty ( You failed me for the last time commander , force grip , you there you are commander now ) or competence.

#5258564 Is there any space left for games about zombies?

Posted by Unduli on 22 October 2015 - 01:52 PM

Well, not much into Zombie games but maybe it can be something like iZombie (didn't watch just read the plot, so hope I am not mistaken) you need to feed on brain just like a vampire does with blood to sustain as normal human. So, something like Vampire The Bloodlines : Masquerade but with zombies.


Actually, apart from the "curse" that both two studios making Vampire game is closed, a vampire game might be a good idea as well. (if IP is affordable)

#5258561 Looking for feedback on menu system design

Posted by Unduli on 22 October 2015 - 01:36 PM

Although there's not too much option, there is lack of "apply / back" for options and "are you sure" for quitting if you mind.

#5258471 4X & tower defence mix

Posted by Unduli on 22 October 2015 - 01:28 AM

You may consider not starting in the center necessarily, you may also start at the edge of "known universe" ( which also means "Uncharted Territory" DLC later :P ) , it can also be a difficulty setting. ( starting number of planets as well , people may get bored of beating weak aliens again and again.)


And, as NB mentioned, you know that you will face Mongol Horde for example if you play with Turks in M2TW, it is far less likely if you do with Spanish.

#5256492 What makes a City Builder fun?

Posted by Unduli on 10 October 2015 - 01:13 AM

There was a golden period after failure of Simcity 2013 , which Citybound and Cities XXL failed to take advantage imo, and now there is Unity based Cities Skylines from Colossal Order.


When I briefly looked at all three games (SC,XXL,CS) , I don't like this trend of games being less simulation and more DLC/microtransaction oriented.


For example, I didn't like agent based approach of Glassbox, because it doesn't let even basic tunings like using different piping and water sources for industrial, agricultural and residential zones (considering industrial and agricultural zones pollute water).

#5256345 how to follow up on copyrights/patents

Posted by Unduli on 09 October 2015 - 05:54 AM

I think behance and fontsquirrel are two good sources for finding commercially available fonts. Other than that, simply don't use a font you can't trace back to verify.

#5253022 Isometric game

Posted by Unduli on 19 September 2015 - 06:42 AM

I think this page ( https://en.wikipedia.org/wiki/Graphical_projection ) pretty much sums up projections.


Nowadays people prefer to make game full 3D but with fixed orthographic projection, sounds better idea if target platform can handle 3D and you have assets.


But If you will go with 2D, you need to deal with issues like depth sorting.

#5252923 Currency in post-apoc / zombie world?

Posted by Unduli on 18 September 2015 - 01:20 PM

As OP doesn't want bullets or so, sole option coming to my mind is kind of a "central authority", something like an army base or local warlord created a safezone and created a local form of money (minted own coin? or have access to something not practically usable or easily reproducible) .

#5247381 Food for aliens

Posted by Unduli on 18 August 2015 - 07:24 AM

Although modern "Terran agriculture" is simply transforming fuel to crop and there are options like greenhouse and hydrophonics, if you intend not to involve that mechanic, I think options left are different foods edible by different races as you mentioned or a reason that Terran crops can't grow on this new planet.

#5244877 [personal] one of my games passed greenlight, first time ever :)

Posted by Unduli on 06 August 2015 - 03:20 PM

Well, good old days of having a KS campaign and getting "shut up and take my money" crowd is long gone. Now you need serious work before starting a campaign, creating some hype and awareness before. And IndieGoGo isn't as popular as KS (seems I'll use IndieGoGo as well, having KS campaign from "outer rim" needs investment therefore a higher goal)


And for campaign, wish Acharis had flexible funding (no need for full amount to finish after all) and a better video.

#5244799 [personal] one of my games passed greenlight, first time ever :)

Posted by Unduli on 06 August 2015 - 05:35 AM

It's very inspiring :)