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Unduli

Member Since 20 Sep 2012
Offline Last Active Today, 03:37 AM

#5289763 Hiding Company Nationality

Posted by Unduli on 02 May 2016 - 11:54 AM

It might also make sense when Kickstarter involves since you can't start a KS campaign from everywhere and a US company would be perceived better.




#5289497 Question about Open World Survival Game Engines

Posted by Unduli on 30 April 2016 - 06:38 PM

 

If you are that sure about concept (and what you bring to the table) and business experience why not spend a minimum amount for proof of concept and then seek investment only to finish project in reasonable terms and a deadline by involving money into equation?

 

I'd love to do that :)

 

But for all the reasons these guys are telling me..........and a lot of what they're saying is right.............I won't get the funding because I've never shipped a game.

 

I have to get a team, get enough to showcase off the ground, then go for funding.

 

 

Actually I was trying to say it's something you can't much likely do :) Without a proven track record, it is also not likely to gather a team investing that much time on either. 

 

Btw, although several people stated time to time but you seem not to mention at all of assets which will probably take biggest share in "budget". You will need a diversified team and having (AAA/ish) graphic designers on a team on this basis is I don't know, comparable to unicorns or ponies?

 

I'd suggest you to go for a minimum viable project on the ground rather than a showcase off the ground in especially graphic terms. And I assume by funding you refer to crowdfunding but if you seek "classic" funding, ofc shares will be diluted as you perfectly know, so retaining creative freedom may be harder.




#5288451 What would you do in this scenario

Posted by Unduli on 24 April 2016 - 10:29 AM

Is it an option to let them to use current version of software "AS-IS" and offering them upgrade and/or servicing for a fee?




#5282764 Too good to be true?

Posted by Unduli on 22 March 2016 - 05:51 PM

Well, I am too RPG-exempt (played none of the titles above) to comment on RPGs but just believe that if you want to reach mobile audience, better consider something like Stardew Valley. Mobile gaming isn't the best place for niche or gamer games where you will have to fight for already tiny slice.




#5282737 Is a good idea publish for windows phone/windows 10?

Posted by Unduli on 22 March 2016 - 03:14 PM

Targeting solely Windows Store doesn't seem to be a good idea as stated. But Microsoft had plans of making .NET cross platform in addition to Xamarin tools currently available, I didn't follow how it is atm.

 

Beside that, Microsoft's "Project Asteria" of porting Android apps to Windows is cancelled ( good idea imo ) but "Project Islandwood" aka Windows Bridge for iOS seems alive. It was even said that latest Candy Crush was ported using it.

 

You might want to check that options.




#5282632 How Web games are distributed?

Posted by Unduli on 22 March 2016 - 08:43 AM

I tend to believe you misheard, web games are relatively may be easier to make but no way best all the time. It actually depends on what kind of game you intend to make.

 

Browser games are quite limiting in features atm, if your game demands more better consider mobile apps.




#5277944 Right way to handle people complaining about price?

Posted by Unduli on 24 February 2016 - 01:47 PM

Actually I see no problem with dev indirectly implying "this game has XXX hours of gameplay value unlike average YY hours and this is not your hey-we-have-Unity-so-why-not-a-game game" but I feel rather insulted when it comes that they made their own engine for no good reason and spend much time for this. It reminds me of a local "joke" saying "The guy weaving this carpet has become blind, so the cost is $ XXXXXX including his hospital expenses"

 

I need to be convinced that it took years because content would took that time.




#5269253 Java, still being a good option for game dev in 2016 or there are other optio...

Posted by Unduli on 04 January 2016 - 02:28 PM

Probably my bad but I don't recall even a single game asking me or being bundled with any Java runtime (therefore written in Java)




#5268807 Indie Game Company Names

Posted by Unduli on 02 January 2016 - 04:38 AM

 

Doesn't "studios" imply a company spanning multiple studios? Just curious.

 

Depends. DarklyDreaming and I had a big discussion about this a few years back - you can read the discussion to get two separate perspectives on it.

 

 

I am with using "studios" , otherwise should you start with "studio" and then make "studios" when you add another one? (or get back to "studio" if you close that one?)




#5265848 Indie Game Company Names

Posted by Unduli on 11 December 2015 - 04:47 AM

Roseling




#5265719 Rebels mechanic (4X in space)

Posted by Unduli on 10 December 2015 - 07:05 AM

Why rebels have to attack empire even though they secured several planets and it is almost certain that they will lose? Rebels could just be other faction like aliens, you could even look for a peaceful transition back from rebel planets to Empire.

 

And it can also be like Tropico riots where rioters demand something and if you accept they disperse (not always though).




#5263861 Buying a game for private server

Posted by Unduli on 27 November 2015 - 01:03 PM

I think it would be wise to first find out who still holds IP and then ask if they are willing to sell or license that IP. Amount they will ask is a concern only after then.

 

( And apparently now is a good time to confess that sometimes I wonder if EA would sell Simcity 4 :) )




#5263608 Realistic space battles - fun or not?

Posted by Unduli on 25 November 2015 - 12:59 PM

As long as there is no concept of shield/deflector/absorber/whatever, any space battle would be throwing rock to each other from your glass castles.

 

Without this all I can come up with atm is a cloak and dagger game also involving using gravitation of planets (to speed up, to crash) , astroid belts, black holes and stars.




#5261374 How hard it is to live from games as indie developer?

Posted by Unduli on 10 November 2015 - 11:25 AM

I read all comments, thank you very much for spending your time. I'm not leaving my day job, and won't leave it any time soon, I can only quit after I start making money. 
I know how to communicate with people, I'm not one of these anti social persons, who lives in basement lol. English is not my first language, so that might cause some minor problems.

I mention mobile games, because as a one man team, I'm not aiming for huge game, and on PC, Xbox, PS, there are a lot of competition from huge games. Why would some one play little indie gime, while they can spend they time on games like GTA, CoD and thousand others. While mobile marked is way different, there are some visually impressive game, but most popular games were really simple, as mentioned Angry Birds, Candy Crush, Floppy Bird etc. I think that is why flash is dying. 

 

As stated above, at mobile gaming it is already a suicide mission. It is said that CPA (Cost Per Acquisition) is over $3 which leaves indie titles traction only by luck and/or an extraordinary title to be noticed.

 

Still you may like to check this link of http://www.truevalhalla.com/ although most of his income is from sponsorships. Apparently there is a trend of making HTML5 games in Flash small games fashion.

 

And for why someone would play little indie game ( Papers please, Don't Starve, Starbound, ... )   , because it's fun. At mobile, what is common about games you mentioned is they are specifically targeted at casual non-gamer people to exploit them.




#5260482 Demand, utility curves

Posted by Unduli on 04 November 2015 - 05:40 AM

People need to spend at least for the very base of Maslow pyramid ( food, water, clothing, shelter) , if all three is provided by employer as it was during early Industrial Revolution, wage becomes a function of food therefore having a Giffen product curve as you mentioned.

 

Combining this with Harris-Todaro model which involves formal and informal sectors where formal sectors being scarce with benefits leads to an informal sector at a wage function of cost of living in the city , I think you can have calculated amounts for each step in Maslow pyramid specifying where people spend money for. You may prefer to spice things up by incorporating irrational non homoeconomicus choices as well.






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