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Member Since 20 Sep 2012
Offline Last Active Today, 12:19 PM

#5199685 Hands off economy (planetary improvements)

Posted by Unduli on 23 December 2014 - 06:15 AM

Will you put population movements into equation as well? I mean will people leave a system where food is scarce or unemployment is high, maybe even to non-player planets.


And for utilization of production, I am not sure of balance. No one including player may not know that he/she needs a huge fleet soon, so how will plan factories especially if handled by AI?


I think there should be chance to set production in addition to AI choice.

#5199220 Marketing a game?!

Posted by Unduli on 20 December 2014 - 02:23 AM

Pity good old days of mobile gaming are gone and it's an infested market making hard to be noticed even for very good games. I have no idea why you didn't give a link to your game when asking question , we might have more to say specifically if we have seen it.


But if we talk in general, I think key point is to tailor game allowing social growth (like FB games use this on exploitation level (ask your friends for whatever etc)) , because I don't believe in feasibility of classic advertisement unless backed by a serious budget involving other elements like reviews, in-other-game advertisement (like advertising CityVille in FarmVille) etc. Beside that there are only cases like "Flappy Bird" imo.


Sorry if I sounded pessimistic because I am so.

#5198753 How much do I pay someone for coming up with some ideas for my game?

Posted by Unduli on 17 December 2014 - 06:29 AM

I see nothing to justify 50% even if you assume him as cofounder, especially if he doesn't bring value to counterbalance your contribution. I think you should talk about his role in this clearly stating there is "no pain no gain" , you may also consider vesting options and him fitting into a position he contributes.

#5197958 Displaying fleets on the galactic map (warp)

Posted by Unduli on 13 December 2014 - 06:10 AM

I like the way Fragile Allegiance shows ships and fleets ( small triangle for ships, large triangle for fleets) , and fleets orbit around planet if stationary. So I might suggest a notation of something like




(don't mind graphic quality smile.png)

#5197852 where to find human front left head and body bluprint

Posted by Unduli on 12 December 2014 - 02:43 PM


http://www.makehuman.org/ perhaps?


thank you unduli but there was no such blueprin in there.



didn't have chance to mess with this much but had found while searching for accurate human 3D models. Depending on what you mean by blueprint, maybe software itself can help you.

#5197839 where to find human front left head and body bluprint

Posted by Unduli on 12 December 2014 - 01:38 PM

http://www.makehuman.org/ perhaps?

#5197021 Freemium and Whaling

Posted by Unduli on 08 December 2014 - 02:32 PM



  Although I don't watch South Park, I had chance to watch (notified by someone) an episode of South Park called "Freemium isn't free" ( can watch at http://southpark.cc.com/full-episodes/s18e06-freemium-isnt-free ) , gives "insightful idea" regarding freemium games imo.


  When looking at freemium games, (at least those I checked) it seems that at the end , few whales spend ridiculous amount of money to make game sustainable and often games are tailored to ensure whaling them.


  What I wonder is if it is because no matter how good your game is there is a large group that will never ever spend money or it is easier/more lucrative to design game for whaling. Asking same question from another angle, isn't it possible or viable to make a game you can get revenue from a large player base rather then small group of top players?


Thanks in advance



#5196915 Space terrorists (not exactly)

Posted by Unduli on 08 December 2014 - 03:46 AM

They might be like "Rebel Alliance of Star Wars" or "Barbarians of Civilization" depending on your purpose. It might even be related to how Emperor treats people, rebel fighters if you're harsh, evil ones if you're benevolent.

#5195933 Started working on my 4X Emperor game thing :)

Posted by Unduli on 02 December 2014 - 02:05 PM

Is it me or is name "Pocket Space Empire" a bit odd for a (PC) game you can't have in your pocket? smile.png

#5194440 Started working on my 4X Emperor game thing :)

Posted by Unduli on 24 November 2014 - 10:27 AM

Good luck hoping that it will lead to less topic regarding this from now on (jk btw :) )


Looking at GDD and your previous posts, I always get impression that you are chopping off large elements of strategy in game in order to have less workload. Or it is me as a micromanagement lover control freak :)


I am having difficulty to get USP and/or 'fun' part of playing this game, tbh

#5191738 State of the industry

Posted by Unduli on 07 November 2014 - 05:25 PM


So I think you should also step up to teach us how to appreciate good from bad, very basics and some theory. I had asked about it briefly before ( http://www.gamedev.net/topic/651305-i-want-something-like-x/ ) but there is more way to go imo.


This is the hard thing about art (music, visual art, writing, etc) because so much of it is subjective. What some may consider bad, others might really enjoy. So while things which are more concrete, like coding, are more black and white (like if the game is crashing, that's obivously not working) music is more of a grey area. This is also the challenging (and exciting!) part of being a composer in this industry. Each time I work with a new client, I view it as a puzzle - trying to figure out what works best for them and their game while remaining true to myself. It can be quite fun when it's working well!



   I think that's a common issue for any field you produce something for "senses" , someone may be happy with a pretty bad logo, someone may fall in love with a Flash website at year 2014 etc. It is subjective, I agree , but there is room for an educated opinion I believe.


   I mean, unlike an untrained/inexperienced one , I can tell if logo is not vector, too detailed to be lost when used small size or colors are not B&W printing friendly. Similar things apply for an archaic Flash based website. And I can explain this and their purpose to some extent.


   If you don't say there is nothing to do for untrained/ungifted "ear" , that's ok but if there are tips we can benefit and you can also benefit because we may stop or reduce asking wrong or stupid questions, I'd like to hear them.

#5186479 Neutral planets

Posted by Unduli on 12 October 2014 - 08:31 AM

I just remembered from KoToR that planet Manaan was a neutral zone providing "kolto" which has amazing healing power so neither of parties would dare to invade there as they threaten to destroy source of kolto in that case.

#5171244 The Most Dangerous Game (Concept)

Posted by Unduli on 03 August 2014 - 04:57 AM

If not mandatory, a hunter might also prefer a "light armor" or none at all to enjoy stealth abilities. You can also counter balance hunters with practically limited ammo.


Other than that, sounds good imo despite a strong sense of "Hunger Games"

#5169108 How to manage 100 planets?

Posted by Unduli on 25 July 2014 - 08:29 AM

I really admire the way you use forum :)


And it depends on what you mean by 'fun',  for me fun in such games is micromanaging all of them manually, for other it's not. I think key point is preventing unnecessary repetitive task.


I'd like to control economy of all provinces in "Lords of the Realm 2", but always hated to reassign serfs just because population is less than previous turn.

#5169072 How to make unique and interesting planets (4X)?

Posted by Unduli on 25 July 2014 - 04:37 AM

I am not much into 4X games either but,


 I had found "rare galactic formations" at Spore quite fascinating, so if I were you I'd more think of stuff like symbiosis planets (obviously one's actions affect other) , twin suns, gas giants, wormholes etc.


 Spore videos might easily reveal more. Also might incorporate basic laws of physics (like gravitation, fact that it was taking more and more time to go to center of universe at Spore was a good detail)