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Dennisvb

Member Since 22 Sep 2012
Offline Last Active Apr 23 2013 01:44 PM

#5052938 Starting a game in Java, ideas on where to begin?

Posted by Dennisvb on 13 April 2013 - 03:56 PM



unless you know really much about graphic hardware and stuff, it's really hard to make a game, library or engine. And yes, java is a good language!

So I guess a library or sdk will do the graphics thing for me or at least make it easier? Also would you know if that could be implemented for android if a library is used or would that be library specific?
If you are going to use slick2d you have to keep in mind that it isn't going to work on Android, so if you really want that look for another library.

Because this is the first game you are making its better to just focus on getting a game working and worry about making games for phones, like android, later.


#5052906 Starting a game in Java, ideas on where to begin?

Posted by Dennisvb on 13 April 2013 - 02:01 PM

If you look around on the Web I am sure you can find some good libraries for java. I recommend http://www.slick2d.org I don't know if it will work on Android, but I know it will work on Windows, Linux and OSX if they have java installed.


#5040501 Staying motivated.

Posted by Dennisvb on 07 March 2013 - 01:15 PM

Thanks everybody! All your comments will help me for sure! I have no time to respond to all of you now, because I have no time at the moment. Just wanted to let you know I read all your comments!


#5039658 Staying motivated.

Posted by Dennisvb on 05 March 2013 - 01:38 PM

I really want to be good at game programming, but I keep getting distracted. Any tips?


#5038958 Basic questions to get started on games development.

Posted by Dennisvb on 04 March 2013 - 01:36 AM


Thanks for your answer!

I've found this site which has a nice tutorial, but I'm getting really frustrated with the docens of missing dll files, and so many other problems that I can't even begin to understand. (http://www.gamefromscratch.com/page/Game-From-Scratch-CPP-Edition.aspx , I hope I can post this link gere, otherwise I'll remove it).




... that there is an excellent tutorial... smile.png

The catch is, it's written for VS 2010, and I do not believe SFML ships with 2012 binaries (or even 2010!) so that adds a gigantic barrier of entry for new developers. I am fairly certain 2012 and 2010 are not binary compatible, meaning you need to rebuild the C++ libraries ( like SFML for example ) for each different version.

Maybe one of these days I will download and install 2012 and make a compatible project available for the tutorials. If you search on the site, there is a post about building SFML, but at this stage it might be a bit beyond what you want to do.
That's not a good tutorial at all, because it uses an outdated version of SFML.


#5037971 [SOLVED] SDL can't find image.

Posted by Dennisvb on 01 March 2013 - 05:21 AM

Thank you for all the help, it's really nice to see a community like this! It was a hard to find mistake that I switched the screen and hello surfaces in that function. I will try to fix it when I am home.
Thanks again!

 

Fixed it!

 

This is the code I have now and it works.

#include "SDL.h"
#include "SDL_image.h"
#include <iostream>

int main( int argc, char* args[] )
{
    // the images
	SDL_Surface *hello = NULL;
	SDL_Surface *screen = NULL;

	SDL_Init( SDL_INIT_EVERYTHING );

	SDL_WM_SetCaption( "Rocket 0.0.1" , NULL );

	// create the window
	screen = SDL_SetVideoMode( 640, 480, 32, SDL_SWSURFACE );

	hello = IMG_Load( "image.png" );
	if( !hello ) {
		std::cout << "ERROR: " << SDL_GetError() << std::endl;
	}

	SDL_BlitSurface( hello, NULL, screen, NULL );

	// update the screen
	SDL_Flip( screen );

	SDL_Delay( 2000 );

	// unload the image
	SDL_FreeSurface( hello );

	return 0;
}

 

The first problem was I had my image in the wrong directory and the second one was the SDL_BlitSurface problem.

Thanks everybody!




#5037728 HDMI laptop to TV

Posted by Dennisvb on 28 February 2013 - 02:31 PM

Make sure your laptop is using the hdmi output, my laptop, a xps 15, has a special button for this.


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