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Topics I've Started
Loading resources location.
13 April 2013 - 03:52 PM
Let's say I am making a game using Slick2d and eclipse and have a file player.png which I want to load. I have 2 folders: one source folder and one resource folder. How would I do this, where should I put the resource folder?
Staying motivated.
05 March 2013 - 01:38 PM
I really want to be good at game programming, but I keep getting distracted. Any tips?
Game instantly quits.
03 March 2013 - 08:43 AM
This is my Game.cpp file:
#include "Game.h"
bool quit = false;
// Starts the game
void Game::Start() {
if ( Game::Init() == 1 ) {
std::cout << SDL_GetError();
quit = true;
}
while( !quit ) {
if ( Game::Update() == 1 ) {
std::cout << SDL_GetError();
quit = true;
}
if ( Game::Draw() == 1 ) {
std::cout << SDL_GetError();
quit = true;
}
}
SDL_Quit();
}
int Game::Init() {
SDL_Init( SDL_INIT_EVERYTHING );
return 0;
}
int Game::Update() {
while (SDL_PollEvent( &event ) ) {
if ( event.type == SDL_QUIT ) {
quit = true;
}
}
return 0;
}
int Game::Draw() {
return 0;
}
Game::Start(); is called from main.cpp, but it quits instantly now. I hope somebody can help!
Thanks.
[SOLVED] 'Game' does not compile.
03 March 2013 - 06:21 AM
Hello,
I have my main.cpp:
#include "Game.h"
int main( int argc, char* args[] )
{
Game game;
game.Start();
return 0;
}
My Game.cpp:
#include "Game.h"
class Game
{
// Starts the game
void Game::Start()
{
SDL_Init( SDL_INIT_EVERYTHING );
SDL_Quit();
}
};
And my Game.h:
#ifndef _GAME_H_
#define _GAME_H_
#include "SDL.h"
#include "SDL_image.h"
class Game
{
public:
void Game::Start();
};
#endif // _GAME_H_
But when I compile I get this error:
1>------ Build started: Project: Pong Clone, Configuration: Debug Win32 ------ 1> main.cpp 1> Game.cpp 1>c:\users\dennis\documents\visual studio 2012\projects\pong clone\pong clone\game.cpp(4): error C2011: 'Game' : 'class' type redefinition 1> c:\users\dennis\documents\visual studio 2012\projects\pong clone\pong clone\game.h(8) : see declaration of 'Game' 1> Generating Code... ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
How can I fix this?
Different source files.
01 March 2013 - 02:44 PM
Hello,
I want to have my Init, Update, Draw and CleanUp functions all in different source files, so when the game gets larger I don't end up with long compiling times. Do I need to put every function in a different class, or do I create a class called for example Game and define the functions in different source files like this: Game::Init() etc.?
Thanks,
Have a nice day!
I want to have my Init, Update, Draw and CleanUp functions all in different source files, so when the game gets larger I don't end up with long compiling times. Do I need to put every function in a different class, or do I create a class called for example Game and define the functions in different source files like this: Game::Init() etc.?
Thanks,
Have a nice day!
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