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Member Since 22 Sep 2012
Offline Last Active Apr 13 2013 11:23 AM

Posts I've Made

In Topic: List of games based on complexity

26 March 2013 - 10:34 AM

How do you measure complexity?

number and size of subsystems and depth of their interaction...

In Topic: List of games based on complexity

26 March 2013 - 04:34 AM

One of our members recently published an article into our shiny new article system entitled "your first step to game development starts here", and it includes a list of basic games for beginners to attempt.



Personally I normally recommend Pong as an excellent first game, and from there it's a reasonably easy step to continue on to a Breakout game with more complex features.

u got my question.

In Topic: Which one I shud get started with?

22 October 2012 - 07:12 AM

Which one of the open-source game engine is better to get started? I read several threads over several forums and found that it is better to write own game engine specific to application.

I suppose it is a hobby project? If so, writing your own game engine will give the best opportunity to learn a lot about low level details. But few people actually succeeds in making both a game engine and a successful game.

Do you want something to actually get going? That you can play with? Then it is a better choice to not make your own game engine.

But I need to know the requirements of a game engine, other than Graphics, Physics and AI...

The other way around might be better. You set the requirements, and then we can help you with a choice of a game engine.

Good realtime graphics and physics for now(i think AI is just my part)...