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vanangamudi

Member Since 22 Sep 2012
Offline Last Active Apr 13 2013 11:23 AM

Topics I've Started

first attempt on game: Tic Tac Toe

26 March 2013 - 10:39 AM

I have used SDL to make this game. found several sample in C++. I have done it in C. here is the package

use compile.sh to compile. I am not good with make-files. I'd be very hapy, if some review the code and give critiques...

I tried the uploader. it wasn't working for me. so here is the mediafire link

[http://www.mediafire.com/?hb6wkv8px2vun71]


List of games based on complexity

25 March 2013 - 09:46 AM

can any body list out the order in which one shud attempt to learn game programming by practice?

 for example,

           the simplest game is Tic-Tac-Toe

           to more complex Pin ball,

           most complex games like Age-of-empires...

 

 

list ny game you know in the order of complexity. please read other answers and post reply accordingly

thanx in advance

 


Which one I shud get started with?

21 October 2012 - 07:29 PM

Which one of the open-source game engine is better to get started? I read several threads over several forums and found that it is better to write own game engine specific to application. But I need to know the requirements of a game engine, other than Graphics, Physics and AI... Many people suggested Unity, But I need open-source version so that I can have a look at implementation... so I google rigorously and found some unknown game engines(at least to me)
Unvanquished
Cube
Spring
Pyrogenesis
Torque3D
CrystalSpace
Panda3D
Delta3D
Irrichlt
OpenArena
AlienArena
(please list others if I missed anything....)
FYI: my present focus is on FPS/TPS. Can you tell me which one is better at performance if possible? Torque3D claims to be the best opensource engine - is that true, and if so to what extent?

Unreal, CryEngine vs irrichlt, BGE, crystal space etc

29 September 2012 - 12:48 AM

The first are the most popular commercial game engines used by several game makers and AnvilNext is used only by Ubisoft for AC. When it comes to asset management and online material visualization BGE(tight integration) is awesome and it is one of the features supported in very few Commercial Game engines today I hope.

What are the differences in all these??
Technologies?
Skilled developers??
Explotation of hardware features???
Why is there the differences???
Time?
Fund??
Legal issues on implementation of stuff???

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