Here is a picture of the problem:
tilingsprite.png 15.3K
23 downloadsAnd here is the Draw code(using XNA 4.0):
spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null); GraphicsDevice.SamplerStates[0] = SamplerState.LinearWrap; Rectangle source = new Rectangle(0, 0, 500, 500); spriteBatch.Draw(spritetest, Vector2.Zero ,source, Color.White, 0, Vector2.Zero,1.0f, SpriteEffects.None, 0.5f); spriteBatch.End();

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