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RipIt

Member Since 27 Sep 2012
Offline Last Active Sep 30 2012 07:14 AM

Posts I've Made

In Topic: "Best" Language for RPG's--Online and Offline--Single and Multipl...

29 September 2012 - 01:36 AM

Thank you very much,caldier that was very helpful and yes Daaark i can read the site. I haven't yet but i am going to look at it now!

In Topic: "Best" Language for RPG's--Online and Offline--Single and Multipl...

28 September 2012 - 08:33 AM

I would but due to the nature of where i am (afghanistan) i cannot open pages such as games and certain other things due to being blocked by filter through the ACL. I will give it a try and look into all this when i return (jan-feb) but for now i am just trying to grasp basic knowledge of the things i can and cannot due in certain languages and which languages are easier / more apt for certain things such as text based RPG through browser and what not. i appreciate all the help you have provided me and i will continue to use these forums for a long time to come, asking for help and providing where i can haha.

In Topic: "Best" Language for RPG's--Online and Offline--Single and Multipl...

28 September 2012 - 06:37 AM

Ok, thank you, i am trying to get a grasp as i am learning the basics to C++ and will soon use some type of graphics library with it to practice drawing maps / tile based screens through an array? i think thats how its done, from what i have read so far. still not sure about all that lol.

I appreciate all the input you have both provided, i am just unsure of the FULL capabilities of these languages i suppose and it scares me to think i could use so much time doing something where it wouldnt be applicable to what i want in the long term thus having to learn another language and be lost again.

The text based RPG (MUD) would be very do-able in C++??

I don't want an old school MUD where players enter commands to do things such as "attack goblin" or "eat apple"

this would be controlled by say, clicking a link to go to a dungeon and within that dungeon they have a list of opponents to attack, say :

goblin
troll
barbarian

and they will click one to attack that character and can do so over and over until energy runs out or something of the sort.

As with the "eat apple" they wouldnt type it, they would click the inventory link and be directed there and then it would have apple in the inventory and they click it to eat it or other options like sell or give away

I guess it would be browser based, what would be the best way to tackle something like that?

In Topic: Beginning C++ / SFML--Goal is 2DtopdownRPG-basicMultiplayerOnline

27 September 2012 - 01:49 PM

What would that mean for graphics and game play / user accesibility? (the porting to HTML5 part)

In Topic: Beginning C++ / SFML--Goal is 2DtopdownRPG-basicMultiplayerOnline

27 September 2012 - 01:45 PM

So pertaining to Text-based online RPG's i could use C++ for all of it, or i could use it for just the server side
-also i can use python for this as well?

Or i could use javascript for all my needs?

I feel like i may have missed something so im just trying to clarify

What would be the "best" language to create the following, if its this simple, im still a bit lost lol sorry.
Text-based RPG in a web browser:
Text-based MMORPG in a webbrowser:
2D top down RPG not in a web browser:
2D top down MMORPG:
2D topdown MMORPG in a web browser ( if possible ) :

Or:

Any other variation i may have missed which i was aiming for.

My short term goal would be to make a text based RPG either playable through web browser / download, while my long term would be 2D/3D RPG through how Runescape is, Browser based MMORPG.

Sorry i am just trying so hard to narrow down my topic / needs so i am not looking into the wrong language / direction for what i want. I am new to it and want to learn with long term goals in mind.

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