Well, it might be useful to know how the pipeline of developing a game works in the first place.
You can look up some design patterns like Waterfall and Scrum and read what others say about these topics.
Although it's hard to manage the planning of a group of promgrammers without knowing much about programming yourself and you don't know how long it will take for them to program a certain feature. Therefore you might have difficulties noticing when some of the employees are slacking.
But anyhow, I hope you keep up that motivation and manage to keep the people you are planning to direct motivated as well

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