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Member Since 29 Sep 2012
Offline Last Active Nov 06 2012 03:19 AM

Topics I've Started

So I've learned C...

05 November 2012 - 02:55 AM

After learning the basics of the C Language, I don't quite know what to do with myself. I mean, I've been craving to start SOMETHING and I've already made myself a basic stat roller for Dungeons and Dragons and the basic programs assigned to me by my professor. But I don't know where to go from here. I've heard many stories that Learning C or C++ as your first language is not exactly the best thing to do since the learning curve can be very steep for some, but I've had no qualms with it. Maybe I'm an exception? Or maybe I don't quite understand it as well as I think. I'm not sure, but I've come to gamedev to ask you masters of the keyboard to guide me in the right direction.

I've been wanting to get into learning Java, I'm going to try and take a class for it next quarter (if I pass this quarter's intro to C [Damn my laziness]) and I'm not sure if that's where I want to go. I would love to take up programming professionally, I just am not sure what exacty I want to do with the knowledge I'm collecting. I know that C, so far, is very memory based and seemingly more intricate than the programming I had invisioned, but I find it extremely fun.

I would like to be able to use C and C++ in some way, shape, or form. I kind of invision myself to be one of those guys that makes game engines like the unreal engine or something. I always thought it would be cool to be the un-sung heroes of the gaming world, making some of the fastest, most powerful gaming tools on the market. But then again, I also want to be a rock star... so you can see my indecisiveness.

Anyway, i'm merely rambling as I always do.

My point is... Where do you guys think I should go next? Do you think that I could take another class of c and c++ and be able to find a programming job this way? Or do I need to learn a lot more languages before I can even consider turning in an application for even the lowest levels of the programming profession.

Trying to write a basic D&D Character sheet program.

29 September 2012 - 03:53 AM

Hey, guys. This is my first post so I hope that this goes well, otherwise I will find myself in the corner of my faded-blue room sobbing profusely.

So I'm trying to write, with my limited knowledge of c and c++ (the latter I taught myself the basics in a few weeks over the summer), a somewhat-basic D&D Character sheet program.

The concept is somewhat skewed since my mind can't seem to wrap around what I want to achieve when rolling for ability scores and such. So far, I'm just striving for a simple program that can execute(Of course, without failing), take the input of the character's name, race, and possibly pick some storyline options, and then output them onto a .txt file on their desktop (which I'm trying to find a way to do through precise direction of the fopen deal), and such and such.

Sorry if this seems a bit mushy, I haven't slept much. Ha...

Anyway, what I'm trying to ask is;

How would one randomize four integers, being equal to that of a six sided dice, and then take the four numbers I get and remove the lowest integer, then add them together? I can't seem to wrap my brain around how I could pick out the lowest integer if something happens to come up the same, such as two fours, and two fives, how would i code it to remove just one of the fours, not both of them, so someone doesn't get the ability score of Ten?

If none of what I have just asked makes sense, I'm willing to answer any questions you might have.

And I know of the rule about no homework assignments on here, so to let you guys know this is strictly for pleasure. I'm trying to impress my RP Crew with this simple executable program that everyone can use to make five character sheets in five minutes instead of taking about 4 hours.

If someone can help me piece this together, I should be able to make an efficent program. :D Hopefully!