Sorry for a stupid question, first of all. I would like to visualize a "corner-point grids" (http://en.wikipedia.org/wiki/Corner-point_grid) model using OpenGL only, but looks like it's not so obvious as I thought before .
Typical model looks like this :
So, am I right in thinking, that OpenGL doesn't provide "hidden surface removal" solutions and I have to implement all that stuff on CPU (I mean all that terible words : BSP trees, z-buffers, painter's algoritms etc) instead of using my GPU?
Or may be someone can give me advice how to visualize such models, that would be really cool
maximspbMember Since 29 Sep 2012
Offline Last Active Sep 30 2012 07:46 AM