Jump to content

  • Log In with Google      Sign In   
  • Create Account

KnolanCross

Member Since 29 Sep 2012
Offline Last Active Aug 25 2016 08:15 AM

Posts I've Made

In Topic: Using Other Cultural Traditions In A Fantasy Game?

08 August 2016 - 10:43 AM

Honestly, drop the american white guilt.

 

Study the cultures, learn what you can and make the system based on what you learned. You are not making a fantasy RPG based on the history of a country and RPG fans will look for great writing and great game mechanics, not a 100% precise cultural demonstration. I have seen some elements from my culture in a few games and never gave a fuck if they were precise or not.

 

If my word is not enough, learn from the most successful RPG series of the world, Final Fantasy. It was made by a Japanese team and their settings, spell and weapons take a little from several places in the world, not only Japan. People don't love their games because Shiva is a great representation of the Indian culture.


In Topic: Towards The Pantheon [2D Rpg]

05 August 2016 - 10:33 AM

 

 

I'm not sure what you mean by aggro in this context (I've heard aggro in MMO contexts but this is a turn based rpg instead of an action rpg).

 

I guess I didn't explain it very clearly, my bad.

 

What I meant is: how do you define who will an enemy attack? For instance, my party is ordered:

Freyja

Bam

Mishima

Phenez

 

Is there the same chance of each of them being hit in a battle? Is there some distribution (for instance Freyja 50% of the attacks, Bam 30%, Mishima 15%, and Phenez 5%)? Or is there an aggro variable (ie Freyja made more damage so far, so it is more likely to be attacked).

Each enemy type will have their own preferences, so some will attack randomly, some will have specific criteria as to who to attack and why, and then some will be a mix of both of those (sometimes attacking randomly and sometimes choosing who to attack based on some criteria). The criteria can also be different between enemy types as well.

Since there are different types of enemies from different environments with different abilities, the will each have their own battle styles. This will hopefully keep the battles more interesting throughout the game.

And thank you for your feedback regarding the music, I appreciate it! And Ragnarok Online is one of my all time fav game soundtracks :)

 

Instead of double posting, here's a new pic of inside the viking houses where the race of cats live.

 

7MPoAKj.png

 

 

No problem, I can see you put a lot of effort in the game and it is always fun to talk about game design.

 

Your aggro system can make sense, I can imagine a dog like enemy attacking the cat more often :wink:

 

BTW, I laughed at the wool balls. I would add some scratches to the walls, it also would be hilarious if at the inn of the village you put a bathtub and next to it a sandbox.


In Topic: Towards The Pantheon [2D Rpg]

04 August 2016 - 11:47 AM

I'm not sure what you mean by aggro in this context (I've heard aggro in MMO contexts but this is a turn based rpg instead of an action rpg).

 

I guess I didn't explain it very clearly, my bad.

 

What I meant is: how do you define who will an enemy attack? For instance, my party is ordered:

Freyja

Bam

Mishima

Phenez

 

Is there the same chance of each of them being hit in a battle? Is there some distribution (for instance Freyja 50% of the attacks, Bam 30%, Mishima 15%, and Phenez 5%)? Or is there an aggro variable (ie Freyja made more damage so far, so it is more likely to be attacked).

 

EDIT: I heard the songs, here are my thoughts (keep in mind I have 0 musical talent):

 

Broderskap - I really liked this one. It has a peaceful countryside touch to it. Ceratainly zone material. Definitely my favorite of the set.

Battle in the sewers - I think a battle song needs to be more agitated. IMO battle songs need to make my blood boil. It is by no means a bad song, it reminds me of the robot factory of Chrono Trigger.

A barren wasteland - I liked that one, but I think it is one for a short event only (for instance, if you played tales of phantasia, the moment that Mint and Cless enter the portal), but it is too repetitive to be a zone song.

Speedtesters at your service - liked it, very sonic like IMO.

Dark sewer: dark indeed, I liked it.

Six Six Five: I found the start a bit too similar with the Dark Sewer, the effect that starts at about 3:15 is also a bit out of touch. Other than that I liked it a lot, it has a bit of underwater theme. It took me back to Bialan Island on Ragnarok online:

 

 



Lost in a blizzard: pretty much the same of "a barren wasteland".

Sleep tight: starts a bit like a sad theme and evolves to a rap like song. I liked it, seems to fit a cyberpunk city.


In Topic: Python-Get String Between Two Characters

04 August 2016 - 11:34 AM

If you need to use a regexp, I believe the regexp you are looking for is:

 

"^[ ~\\^>]*([A-Z]*)[ ~\\^>]*([A-Z]*)[ ~\\^>]*([A-Z]*)[ ~\\^>]*([A-Z]*).*$"

 

When you need to test regexps I would recommend:

https://www.debuggex.com/


In Topic: Towards The Pantheon [2D Rpg]

03 August 2016 - 08:33 PM

Congratulations on the game, it has a bit of an earthbound feeling, though it does seem a bit childish.

When you refer to the battle system, you mean you fight with a single character or the whole party? I would like to hear how you handled aggro, it is the one thing that I hate about turn based rpgs (not being able to control who gets hit).

PARTNERS