Was a little bit off from it, but now as I am back, have played a bit with the shader variables, tried multiple things with positions (first thought it was some wrong spaces, apparently not), but I think it's the 4 squares of positions what messes up the look of it. I yet have no idea why final render is split into four parts tho. Could anybody put me on the right track?
Murloc992Member Since 30 Sep 2012
Offline Last Active Oct 13 2014 11:47 AM