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FelixW

Member Since 30 Sep 2012
Offline Last Active Nov 19 2013 12:31 PM
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Posts I've Made

In Topic: Plazma Being - Beta

02 November 2012 - 06:12 AM

Hey all!

I am currently looking for a few people to try out the beta of my game. If you are interested, send me a pm and I'll send you the download link for the file. Thanks :) .

In Topic: Wisps: The Redeeming

18 October 2012 - 05:49 AM

Hey man. Congrats on releasing your first game! Looks cool Posted Image . Best of luck with it!!

In Topic: Plazma Being - Beta

15 October 2012 - 10:23 AM

Hey guys! Made a new promo video for the game:

http://www.youtube.com/watch?v=CG-rHHIE0Z4&feature=youtu.be

Also, I've been working on the controls/movement/jumping, so if you want check out the demo on my site and let me know what ye think.

Take it easy,
Felix.

In Topic: Recyx ... will they find the energy needed?

03 October 2012 - 02:57 PM

Looks really awesome! Best of luck with it Posted Image

In Topic: Plazma Being - Beta

03 October 2012 - 01:39 PM

Greetings!

It's an excellent concept, but like mikeman said; the controls need work. They feel stiff and slow. The slow part is easy to fix; I suggest making it move as fast as it does when you're holding shift, but then without holding shift Posted Image As for making them smoother, well...trial and error I suppose. You'll find a way.

Other than that it just needs more levels, but as time progresses I'm sure it'll get more. Have you thought about creating an easy to use level editor? That's the type of option that can make games like this flourish and build up a dedicated community.

Best wishes,

Dennis


Hey Dennis, thanks for the feedback! Ok so maybe I'll have to bump improving the controls further up my to-do list Posted Image. That's two people in a row pointing it out. The controls are meant to be momentum based, so there will probably always be a small bit of lag, but I'll look into making them feel more responsive, and I might make the "move faster" button a toggle instead of making the player hold it down. There are some bits further on in the game where it's handy to have the speed limited. As for more levels, they're already done Posted Image. This is just the demo version. The full version will have 10 levels (aprox 4-5 hours gameplay). I almost have the final beta version ready and I'm hoping to get it onto Desura next week for testing (that is, I'll contact Desura next week and we'll go from there Posted Image). I'm not going to add a level editor to this game. But I have on mind for my next project alright. Thanks again!!


It looks like flash-game-y play style so im not bothering to try it, but the graphics look high quality Posted Image


Thanks for the compliment Posted Image

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