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Member Since 30 Sep 2012
Offline Last Active Feb 16 2016 12:21 PM

Posts I've Made

In Topic: Macho pride humbled

14 February 2016 - 10:02 PM

Oh God, here we go with another politically correct battle of the sexes with a hint of white guilt...  Macho pride, ffs.


Can we for once stop trying to prove who's more important/oppressed than who?




All these flavors, and you chose salty.

In Topic: Macho pride humbled

12 February 2016 - 01:26 PM

Don't worry, we won't rule the world.




Not that we wouldn't, it's just that history has shown it takes a little more than superior prowess in programming to attain world domination.

In Topic: The Value of Worldbuilding

10 May 2015 - 02:35 PM

Think of a world as a collection of stories, even if you only ever explore that world to tell one of them. A living world is one that has history to it, one that wasn't constructed for the purpose of telling a story, but one that stories are born into; everything that happens in a living world is built upon the consequences of what happened before. Now, this doesn't mean you have to create your world in a linear fashion, but you must keep everything in line so that all of your world's stories are believably set off by the stories that preceded them.


Visit your world constantly, and ponder the stories it holds that you don't even plan on telling (not that you can't; with enough time you could conceivably tell the whole story of a single world, though it might end up being your life's work). If you have a story that you don't originally plan on being a part of this world, examine it deeply and question whether or not it truly doesn't belong. Realize that all around you, in our own world, there are billions of stories going on at once and not all of them quite mesh with each other. Consider that then consider just what it takes for a story to be a part of your world, and you just might realize there's more going on in your world than you first thought; that will help make it more realized.


Unfortunately, there's just no way that this process won't take a lot of time; I've been exploring my own world for over 7 years now, and I'm barely even ready to begin telling its stories. Fortunately, it doesn't take very much time or resources; you just need to have this all going on in the back of your mind, keeping note of everything that happens for when you're finally to share your world with this one. My recommendation to you is that you don't fear telling what will seem like a single story at first. Once you build upon that, in time, what was once a story will become part of a larger world, and you'll have that magic in the long run, even if things don't look that way in the beginning.

In Topic: Values/morals in games

21 March 2015 - 02:53 PM

What makes values/morals in games such a conflict?


They are?



A game is as much a medium of expression as a book or movie. In olden times, good values were common, because society respected good values. 

Now any type of good values expressed in games is looked at as religious.


I can think of a number of books and movies that are looked at as religious; the example that comes to mind which covers both mediums is The Chronicles of Narnia. I love both the books and the movies, but I wouldn't say they're merely expressing values; they're religious, it is an aspect of their being. Whether or not that's a good thing depends on your audience.



What type of game should I make? Well, if I want it to be popular, I have to appeal to the mass opinion, which is at least some bit of violence or sexual reference?


No, not at all.



Or maybe I should make the game I want to make, and make it for my sake, irrespective of the potential backlash?


Yes, always.

In Topic: Plasticness in Today's Graphics

05 March 2014 - 11:46 PM

So would an HD Crimson Shroud be the game that finally has true photorealistic graphics?