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OhGodWhy

Member Since 02 Oct 2012
Offline Last Active Oct 02 2012 11:56 AM
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#4986110 Game Engine from scratch using C++ and python - Where do I start?

Posted by OhGodWhy on 02 October 2012 - 11:32 AM

Everyone in this thread is a naysayer.

The first thing you do to create a game engine is to program several games. Take note what kinds of tools and algorithms you reuse in each game, and build a framework off those algorithms.

Needless to say, once you've programmed several games, you won't actually be a beginner anymore.


Thankyou SO so so very much. Your relatively small, but effective answer gets my upvote. I understand alot more now, and have grown better from it. I hope something good happens to you in return (karma).


#4986095 Game Engine from scratch using C++ and python - Where do I start?

Posted by OhGodWhy on 02 October 2012 - 10:45 AM

Hello! Please brace for NEWBINESS-
I was finally sick of "Playing games" that make rules for me and I wanted to make my dream game!
So, after long hours of reading (very interesting) books on Python and C++, aswell as other languages, I decided to start!
So i bring to you this question;
Where do I start?
I dont want to use an engine, i want to MAKE one- Voxel based, full 100% destruction, lots of physics and math involved, 2D visuals using sprites and such.
How do I start?
Where do I start?
What am i missing?
How do I improve?
I'm hoping you can answer my question, since i've been getting pushed left and right and downvoted everywhere :(


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