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Member Since 02 Oct 2012
Offline Last Active Dec 28 2014 04:12 AM

Topics I've Started

Understanding opengl and making pong; help with concepts please.

19 December 2014 - 09:04 AM

I'll cut right to the chase,

Right now I only understand how to put an array of vertices into a buffer, and have them pointed linked and filled on to the screen. I want to be able to make pong, which involves 3 squares, player 1 square, player 2 square and the "ball" square.

How do I make it so I can spawn the ball, and 2 players without having to use one array, which I'm sure would be too arduous and very painful.
Any direction in which I should be facing? Conceptually speaking?

My ultimate goal in all this is to get a better understanding of a relatively multiplatform API.


What does glutMainLoop() do, and how is it used?

24 November 2014 - 09:04 PM

I would really appreciate some help in understanding what the function does, and how to use it. If you could give detailed (like I'm five) examples with code I would appreciate that alot.

Game Engine from scratch using C++ and python - Where do I start?

02 October 2012 - 10:45 AM

Hello! Please brace for NEWBINESS-
I was finally sick of "Playing games" that make rules for me and I wanted to make my dream game!
So, after long hours of reading (very interesting) books on Python and C++, aswell as other languages, I decided to start!
So i bring to you this question;
Where do I start?
I dont want to use an engine, i want to MAKE one- Voxel based, full 100% destruction, lots of physics and math involved, 2D visuals using sprites and such.
How do I start?
Where do I start?
What am i missing?
How do I improve?
I'm hoping you can answer my question, since i've been getting pushed left and right and downvoted everywhere :(