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Member Since 04 Oct 2012
Offline Last Active Oct 04 2015 03:59 AM

Journal Entries

SnailLife > Snail Organs, Immune System, and Ageing

Posted 01 October 2015

Organs! Immune systems! Old age! Dying from old age!

I’m super excited. I was thinking: “How do I implement old age and death, and health in general? Is health just energy? When the snail is out of energy, it dies? But that seems too simplistic.”

At this point I should have realized that ‘simplistic’ is a good thing. Instead I decided to try to mimic a...

SnailLife > Wild snails around the world

Posted 24 September 2015

Did you know that there is an entirely separate formula to calculate the distance between two points on the surface of a sphere? I mean…it kind of makes sense when you think about it. The shortest distance between two points without accounting for the curvature of the sphere would go right through the sphere itself, making it pretty useless when calculati...

SnailLife > Bringing snail stables down to earth

Posted 18 September 2015

SnailLife snail stables have always lived in the ether - in some virtual universe with no physical location. Since I'm trying to make SnailLife based in reality, users' snail stables should also be based in real locations. This is why now, upon registration, the user's physical location is used as the location of their snail stable.

Having never used HTM...

SnailLife > Laravel Log File Backups to S3

Posted 03 August 2015

SnailLife does a lot of logging for debugging purposes. Aside from the general laravel.log I have separate loggers for each snail and also write logs for stuff like deleted items etc in separate files.

The problem is all the space this takes up on my Digital Ocean droplet in Laravel’s storage folder. If I leave it for a week or two it fills up and I’ll...

SnailLife > SnailLife messaging system

Posted 26 July 2015

"What's SnailLife", you say? Well I'm glad you asked! My snail simulation has gone through a couple of names...and even though I was never 100% happy with Gastropoda it was the best I could come up with - a name that was unique and didn't allow the project to sound too "gamey" (because it's not a game). All of the cooler names I could come up with weren't...