Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 04 Oct 2012
Offline Last Active Jul 29 2014 01:28 AM

Posts I've Made

In Topic: How did you get into the industry?

23 July 2014 - 03:48 AM

  • QA for games company in Australia
  • When company went down, started a business doing software QA for serious games + web development
  • When business made enough money, locked myself in my house for a year to learn JS and make small games
  • Moved to another country (with a bigger games industry) with portfolio of small personal games, GitHub repos, prior experience, and about a year of savings hoping I'd find something leaning more towards coding
  • Found something (phew)

In Topic: The Game that Time Forgot: an amateur game 13 years in the making

28 June 2014 - 11:17 AM

I'm working on a simulation project that I've had in my head for ten years, and which has had several false starts since 2005. I too thought this video was both cautionary and inspiring (and awesome for both of those things). 

In Topic: Best Game Engine for a beginner?

21 June 2014 - 12:54 AM

Depends on what you want to achieve. I started with JS/HTML5 (and am still a fan of it for my hobby projects) with ImpactJS. It was perfect to get started and learn, with great documentation, and JS was/is great for fast prototyping and being able to implement new ideas quickly. It's better suited for 2D, but people have coupled it with Three.js. There are also some 3D JS engines around (like Goo), but depending on your goals it might be better to learn the basics of 2D first. By the time you move on to 3D you may be better off going to something like Unity and starting with C#.

In Topic: Is your IDE hot or not?

21 June 2014 - 12:39 AM

I like a dark theme, but only with a dark blue or brown background, black is too harsh.



If you happen to be using Sublime Text, Base16 has lots of those (as well as the darker ones like the one in my screenshot).

In Topic: Is your IDE hot or not?

20 June 2014 - 03:34 PM

Here's mine: